%************************************************ \chapter{Modelling with Constraints}\label{ch:background} %************************************************ A goal shared between all programming languages is to provide a certain level of abstraction: an assembly language allows you to abstract from the binary instructions and memory positions; Low-level imperial languages, like FORTRAN, were the first to allow you to abstract from the processor architecture of the target machine; and nowadays writing a program requires little knowledge of the actual workings of the hardware. Freuder states that the ``Holy Grail'' of programming languages would be where the user merely states the problem, and the computer solves it and that constraint modelling is one of the biggest steps towards this goal to this day \autocite*{freuder-1997-holygrail}. Different from imperative (and even other declarative) languages, in a constraint modelling language the modeller does not describe how to solve the problem, but rather provides the problem requirements. You could say that a constraint model actually describes the solution to the problem. For example, let us consider the following scenario: Packing for a weekend trip, I have to decide which toys to bring for my dog, Audrey. We only have a small amount of space left in the car, so we cannot bring all the toys. Since Audrey gets enjoys playing with some toys more than others, we can now try and pick the toys that bring Audrey the most amount of joy, but still fit in the car. \begin{program}[ht] \input{assets/py/2_dyn_knapsack.pytex} \caption{\label{prog:dyn-knapsack} A Python program that solves a 0-1 knapsack problem using dynamic programming} \end{program} A well educated reader in optimisation problems might immediately recognise that this is a variation on the widely known \textit{knapsack problem}, more specifically a \textit{0-1 knapsack problem} \autocite[13--67]{silvano-1990-knapsack}. A commonly used solution to this problem is based on dynamic programming. An implementation of this approach is shown in \cref{prog:dyn-knapsack}. In a naive recursive approach we would try all different combinations of toys to find the combination that will give the most joy, but using a dynamic programming approach this exponential behaviour (on the number of toys) can be avoided. \begin{model}[ht] \input{assets/mzn/2_knapsack.mzntex} \caption{\label{model:knapsack} A \minizinc\ model describing a 0-1 knapsack problem} \end{model} A constraint model offers a different view of the problem. Instead of specifying the manner in which we can find the solution, we give a concise description of the problem in terms of what we already know, the \glspl{problem-parameter}, what we wish to know, the \glspl{decision-variable}, and the relationships that should exists between them, the \glspl{constraint}. \Cref{model:knapsack} shows a \minizinc\ model of the knapsack problem, where the different elements of the constraint model are separated. Although a constraint model does not contain any instructions to find a suitable solutions, these models can generally be given to a dedicated solving program, or \gls{solver} for short, that can find a solution that fits the requirements of the model. \section{Constraint Modelling Basics} \label{sec:2-constraint-modelling-basics} \section{Solving Techniques} \label{sec:2-solving-techniques} \section{A Comparison of Constraint Modelling Languages} \label{sec:2-different-languages} \section{What Makes a ``Good'' Model?} \label{sec:2-model-quality}