/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * * Copyright: * Christian Schulte, 2012 * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ namespace Gecode { namespace Float { forceinline Rounding::Rounding(void) { RoundingBase::init(); } forceinline Rounding::~Rounding(void) {} forceinline FloatNum Rounding::median(FloatNum x, FloatNum y) { return RoundingBase::median(x,y); } #define GECODE_ROUND_OP(name) \ forceinline FloatNum \ Rounding::name##_down(FloatNum x, FloatNum y) { \ return RoundingBase::name##_down(x,y); \ } \ forceinline FloatNum \ Rounding::name##_up(FloatNum x, FloatNum y) { \ return RoundingBase::name##_up(x,y); \ } GECODE_ROUND_OP(add) GECODE_ROUND_OP(sub) GECODE_ROUND_OP(mul) GECODE_ROUND_OP(div) #undef GECODE_ROUND_OP #define GECODE_ROUND_FUN(name) \ forceinline FloatNum \ Rounding::name##_down(FloatNum x) { \ return RoundingBase::name##_down(x); \ } \ forceinline FloatNum \ Rounding::name##_up(FloatNum x) { \ return RoundingBase::name##_up(x); \ } GECODE_ROUND_FUN(sqrt) #if defined(_M_X64) || defined(_M_IA64) // Workaround as MSVC on x64 does not have a rint function forceinline FloatNum Rounding::int_down(FloatNum x) { return floor(x); } forceinline FloatNum Rounding::int_up(FloatNum x) { return ceil(x); } #else GECODE_ROUND_FUN(int) #endif #undef GECODE_ROUND_FUN }} // STATISTICS: float-var