/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * * Copyright: * Christian Schulte, 2003 * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef GECODE_SEARCH_PAR_PATH_HH #define GECODE_SEARCH_PAR_PATH_HH #include #include #include #include #include namespace Gecode { namespace Search { namespace Par { /** * \brief Depth-first path (stack of edges) supporting recomputation * * Maintains the invariant that it contains * the path of the node being currently explored. This * is required to support recomputation, of course. * * The path supports adaptive recomputation controlled * by the value of a_d: only if the recomputation * distance is at least this large, an additional * clone is created. * */ template class Path : public NoGoods { friend class Search::NoGoodsProp; public: /// Identity type typedef typename Tracer::ID ID; /// %Search tree edge for recomputation class Edge { protected: /// Space corresponding to this edge (might be nullptr) Space* _space; /// Current alternative unsigned int _alt; /// Number of alternatives left unsigned int _alt_max; /// Choice const Choice* _choice; /// Node identifier ID _nid; public: /// Default constructor Edge(void); /// Edge for space \a s with clone \a c (possibly nullptr) Edge(Space* s, Space* c, unsigned int nid); /// Return space for edge Space* space(void) const; /// Set space to \a s void space(Space* s); /// Return choice const Choice* choice(void) const; /// Return number for alternatives unsigned int alt(void) const; /// Return true number for alternatives (excluding lao optimization) unsigned int truealt(void) const; /// Test whether current alternative is rightmost bool rightmost(void) const; /// Test whether current alternative was LAO bool lao(void) const; /// Test whether there is an alternative that can be stolen bool work(void) const; /// Move to next alternative void next(void); /// Steal rightmost alternative and return its number unsigned int steal(void); /// Return node identifier unsigned int nid(void) const; /// Free memory for edge void dispose(void); }; protected: /// Stack to store edge information Support::DynamicStack ds; /// Depth limit for no-good generation unsigned int _ngdl; /// Number of edges that have work for stealing unsigned int n_work; public: /// Initialize with no-good depth limit \a l Path(unsigned int l); /// Return no-good depth limit unsigned int ngdl(void) const; /// Set no-good depth limit to \a l void ngdl(unsigned int l); /// Push space \a c (a clone of \a s or nullptr) const Choice* push(Worker& stat, Space* s, Space* c, unsigned int nid); /// Generate path for next node void next(void); /// Provide access to topmost edge Edge& top(void) const; /// Test whether path is empty bool empty(void) const; /// Return position on stack of last copy int lc(void) const; /// Unwind the stack up to position \a l (after failure) void unwind(int l, Tracer& t); /// Commit space \a s as described by stack entry at position \a i void commit(Space* s, int i) const; /// Recompute space according to path Space* recompute(unsigned int& d, unsigned int a_d, Worker& s, Tracer& t); /// Recompute space according to path Space* recompute(unsigned int& d, unsigned int a_d, Worker& s, const Space& best, int& mark, Tracer& t); /// Return number of entries on stack int entries(void) const; /// Reset stack and set no-good depth limit to \a l void reset(unsigned int l); /// Make a quick check whether stealing might be feasible bool steal(void) const; /// Steal work at depth \a d Space* steal(Worker& stat, unsigned long int& d, Tracer& myt, Tracer& ot); /// Post no-goods void virtual post(Space& home) const; }; }}} #include #endif // STATISTICS: search-par