/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * Vincent Barichard * * Copyright: * Christian Schulte, 2004 * Vincent Barichard, 2012 * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include namespace Gecode { namespace Float { namespace Arithmetic { /* * Bounds consistent min propagator * */ template forceinline Min::Min(Home home, A x0, B x1, C x2) : MixTernaryPropagator(home,x0,x1,x2) {} template forceinline Min::Min(Space& home, Min& p) : MixTernaryPropagator(home,p) {} template forceinline Min::Min(Space& home, Propagator& p, A x0, B x1, C x2) : MixTernaryPropagator(home,p,x0,x1,x2) {} template Actor* Min::copy(Space& home) { return new (home) Min(home,*this); } template ExecStatus Min::post(Home home, A x0, B x1, C x2) { GECODE_ME_CHECK(x2.eq(home,min(x0.domain(),x1.domain()))); GECODE_ME_CHECK(x0.gq(home,x2.min())); GECODE_ME_CHECK(x1.gq(home,x2.min())); (void) new (home) Min(home,x0,x1,x2); return ES_OK; } template ExecStatus Min::propagate(Space& home, const ModEventDelta&) { GECODE_ME_CHECK(x2.eq(home,min(x0.domain(),x1.domain()))); GECODE_ME_CHECK(x0.gq(home,x2.min())); GECODE_ME_CHECK(x1.gq(home,x2.min())); if (x0 == x1) { GECODE_ME_CHECK(x0.lq(home,x2.max())); } else { if (!overlap(x1.val(),x2.val())) GECODE_ME_CHECK(x0.lq(home,x2.max())); if (!overlap(x0.val(),x2.val())) GECODE_ME_CHECK(x1.lq(home,x2.max())); } return (x0.assigned() && x1.assigned()) ? home.ES_SUBSUMED(*this) : ES_FIX; } /* * Bounds consistent max propagator * */ template forceinline Max::Max(Home home, A x0, B x1, C x2) : MixTernaryPropagator(home,x0,x1,x2) {} template forceinline Max::Max(Space& home, Max& p) : MixTernaryPropagator(home,p) {} template forceinline Max::Max(Space& home, Propagator& p, A x0, B x1, C x2) : MixTernaryPropagator(home,p,x0,x1,x2) {} template Actor* Max::copy(Space& home) { return new (home) Max(home,*this); } template ExecStatus Max::post(Home home, A x0, B x1, C x2) { GECODE_ME_CHECK(x2.eq(home,max(x0.domain(),x1.domain()))); GECODE_ME_CHECK(x0.lq(home,x2.max())); GECODE_ME_CHECK(x1.lq(home,x2.max())); (void) new (home) Max(home,x0,x1,x2); return ES_OK; } template ExecStatus Max::propagate(Space& home, const ModEventDelta&) { GECODE_ME_CHECK(x2.eq(home,max(x0.domain(),x1.domain()))); GECODE_ME_CHECK(x0.lq(home,x2.max())); GECODE_ME_CHECK(x1.lq(home,x2.max())); if (x0 == x1) { GECODE_ME_CHECK(x0.gq(home,x2.min())); } else { if (!overlap(x1.val(),x2.val())) GECODE_ME_CHECK(x0.gq(home,x2.min())); if (!overlap(x0.val(),x2.val())) GECODE_ME_CHECK(x1.gq(home,x2.min())); } return (x0.assigned() && x1.assigned()) ? home.ES_SUBSUMED(*this) : ES_FIX; } /* * Nary bounds consistent maximum * */ template forceinline NaryMax::NaryMax(Home home, ViewArray& x, View y) : NaryOnePropagator(home,x,y) {} template ExecStatus NaryMax::post(Home home, ViewArray& x, View y) { assert(x.size() > 0); x.unique(); if (x.size() == 1) return Rel::Eq::post(home,x[0],y); if (x.size() == 2) return Max::post(home,x[0],x[1],y); FloatNum l = Float::Limits::min; FloatNum u = Float::Limits::min; for (int i=x.size(); i--; ) { l = std::max(l,x[i].min()); u = std::max(u,x[i].max()); } GECODE_ME_CHECK(y.gq(home,l)); GECODE_ME_CHECK(y.lq(home,u)); if (x.same(y)) { // Check whether y occurs in x for (int i=x.size(); i--; ) GECODE_ES_CHECK((Rel::Lq::post(home,x[i],y))); } else { (void) new (home) NaryMax(home,x,y); } return ES_OK; } template forceinline NaryMax::NaryMax(Space& home, NaryMax& p) : NaryOnePropagator(home,p) {} template Actor* NaryMax::copy(Space& home) { if (x.size() == 1) return new (home) Rel::Eq(home,*this,x[0],y); if (x.size() == 2) return new (home) Max(home,*this,x[0],x[1],y); return new (home) NaryMax(home,*this); } /// Status of propagation for nary max enum MaxPropStatus { MPS_ASSIGNED = 1<<0, ///< All views are assigned MPS_REMOVED = 1<<1, ///< A view is removed MPS_NEW_BOUND = 1<<2 ///< Telling has found a new upper bound }; template forceinline ExecStatus prop_nary_max(Space& home, Propagator& p, ViewArray& x, View y, PropCond pc) { rerun: assert(x.size() > 0); FloatNum maxmax = x[x.size()-1].max(); FloatNum maxmin = x[x.size()-1].min(); for (int i = x.size()-1; i--; ) { maxmax = std::max(x[i].max(),maxmax); maxmin = std::max(x[i].min(),maxmin); } GECODE_ME_CHECK(y.lq(home,maxmax)); GECODE_ME_CHECK(y.gq(home,maxmin)); maxmin = y.min(); maxmax = y.max(); int status = MPS_ASSIGNED; for (int i = x.size(); i--; ) { ModEvent me = x[i].lq(home,maxmax); if (me == ME_FLOAT_FAILED) return ES_FAILED; if (me_modified(me) && (x[i].max() != maxmax)) status |= MPS_NEW_BOUND; if (x[i].max() < maxmin) { x.move_lst(i,home,p,pc); status |= MPS_REMOVED; } else if (!x[i].assigned()) status &= ~MPS_ASSIGNED; } if (x.size() == 0) return ES_FAILED; if ((status & MPS_REMOVED) != 0) goto rerun; if (((status & MPS_ASSIGNED) != 0) && y.assigned()) return home.ES_SUBSUMED(p); return ((status & MPS_NEW_BOUND) != 0) ? ES_NOFIX : ES_FIX; } template ExecStatus NaryMax::propagate(Space& home, const ModEventDelta&) { return prop_nary_max(home,*this,x,y,PC_FLOAT_BND); } }}} // STATISTICS: float-prop