/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * * Copyright: * Christian Schulte, 2009 * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef GECODE_SEARCH_PAR_ENGINE_HH #define GECODE_SEARCH_PAR_ENGINE_HH #include #include #include #include namespace Gecode { namespace Search { namespace Par { /// %Parallel depth-first search engine template class Engine : public Search::Engine, public Support::Terminator { protected: /// %Parallel depth-first search worker class Worker : public Search::Worker, public Support::Runnable { public: /// Search tracer Tracer tracer; protected: /// Reference to engine Engine& _engine; /// Mutex for access to worker Support::Mutex m; /// Current path ins search tree Path path; /// Current space being explored Space* cur; /// Distance until next clone unsigned int d; /// Whether the worker is idle bool idle; public: /// Initialize for space \a s with engine \a e Worker(Space* s, Engine& e); /// Hand over some work (nullptr if no work available) Space* steal(unsigned long int& d, Tracer& myt, Tracer& ot); /// Return statistics Statistics statistics(void); /// Provide access to engine Engine& engine(void) const; /// Return no-goods NoGoods& nogoods(void); /// Destructor virtual ~Worker(void); /// Terminator (engine) virtual Support::Terminator* terminator(void) const; }; /// Search options Options _opt; public: /// Provide access to search options const Options& opt(void) const; /// Return number of workers unsigned int workers(void) const; /// \name Commands from engine to workers and wait management //@{ /// Commands from engine to workers enum Cmd { C_WORK, ///< Perform work C_WAIT, ///< Run into wait lock C_RESET, ///< Perform reset operation C_TERMINATE ///< Terminate }; protected: /// The current command volatile Cmd _cmd; /// Mutex for forcing workers to wait Support::Mutex _m_wait; public: /// Return current command Cmd cmd(void) const; /// Block all workers void block(void); /// Release all workers void release(Cmd c); /// Ensure that worker waits void wait(void); //@} /// \name Termination control //@{ protected: /// Mutex for access to termination information Support::Mutex _m_term; /// Number of workers that have not yet acknowledged termination volatile unsigned int _n_term_not_ack; /// Event for termination acknowledgment Support::Event _e_term_ack; /// Mutex for waiting for termination Support::Mutex _m_wait_terminate; /// Number of not yet terminated workers volatile unsigned int _n_not_terminated; /// Event for termination (all threads have terminated) Support::Event _e_terminate; public: /// For worker to acknowledge termination command void ack_terminate(void); /// For worker to register termination virtual void terminated(void); /// For worker to wait until termination is legal void wait_terminate(void); /// For engine to peform thread termination void terminate(void); //@} /// \name Reset control //@{ protected: /// Mutex for access to reset information Support::Mutex _m_reset; /// Number of workers that have not yet acknowledged reset volatile unsigned int _n_reset_not_ack; /// Event for reset acknowledgment started Support::Event e_reset_ack_start; /// Event for reset acknowledgment stopped Support::Event e_reset_ack_stop; /// Mutex for waiting for reset Support::Mutex m_wait_reset; public: /// For worker to acknowledge start of reset cycle void ack_reset_start(void); /// For worker to acknowledge stop of reset cycle void ack_reset_stop(void); /// For worker to wait for all workers to reset void wait_reset(void); //@} /// \name Search control //@{ protected: /// Mutex for search Support::Mutex m_search; /// Event for search (solution found, no more solutions, search stopped) Support::Event e_search; /// Queue of solutions Support::DynamicQueue solutions; /// Number of busy workers volatile unsigned int n_busy; /// Whether a worker had been stopped volatile bool has_stopped; /// Whether search state changed such that signal is needed bool signal(void) const; public: /// Report that worker is idle void idle(void); /// Report that worker is busy void busy(void); /// Report that worker has been stopped void stop(void); //@} /// \name Engine interface //@{ /// Initialize with options \a o Engine(const Options& o); /// Return next solution (nullptr, if none exists or search has been stopped) virtual Space* next(void); /// Check whether engine has been stopped virtual bool stopped(void) const; //@} }; }}} #include #endif // STATISTICS: search-par