/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * * Copyright: * Christian Schulte, 2009 * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef GECODE_SEARCH_SEQ_DFS_HH #define GECODE_SEARCH_SEQ_DFS_HH #include #include #include #include namespace Gecode { namespace Search { namespace Seq { /// Depth-first search engine implementation template class DFS : public Worker { private: /// Search tracer Tracer tracer; /// Search options Options opt; /// Current path ins search tree Path path; /// Current space being explored Space* cur; /// Distance until next clone unsigned int d; public: /// Initialize for space \a s with options \a o DFS(Space* s, const Options& o); /// %Search for next solution Space* next(void); /// Return statistics Statistics statistics(void) const; /// Constrain future solutions to be better than \a b (should never be called) void constrain(const Space& b); /// Reset engine to restart at space \a s void reset(Space* s); /// Return no-goods NoGoods& nogoods(void); /// Destructor ~DFS(void); }; }}} #include #endif // STATISTICS: search-seq