1
0
This repository has been archived on 2025-03-06. You can view files and clone it, but cannot push or open issues or pull requests.
Jip J. Dekker 1d9faf38de Squashed 'software/gecode/' content from commit 313e8764
git-subtree-dir: software/gecode
git-subtree-split: 313e87646da4fc2752a70e83df16d993121a8e40
2021-06-16 14:02:33 +10:00

250 lines
7.9 KiB
C++
Executable File

/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
* Vincent Barichard <Vincent.Barichard@univ-angers.fr>
*
* Copyright:
* Christian Schulte, 2004
* Vincent Barichard, 2012
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include <cmath>
namespace Gecode { namespace Float { namespace Arithmetic {
/*
* Bounds consistent min propagator
*
*/
template<class A, class B, class C>
forceinline
Min<A,B,C>::Min(Home home, A x0, B x1, C x2)
: MixTernaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND,C,PC_FLOAT_BND>(home,x0,x1,x2) {}
template<class A, class B, class C>
forceinline
Min<A,B,C>::Min(Space& home, Min<A,B,C>& p)
: MixTernaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND,C,PC_FLOAT_BND>(home,p) {}
template<class A, class B, class C>
forceinline
Min<A,B,C>::Min(Space& home, Propagator& p,
A x0, B x1, C x2)
: MixTernaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND,C,PC_FLOAT_BND>(home,p,x0,x1,x2) {}
template<class A, class B, class C>
Actor*
Min<A,B,C>::copy(Space& home) {
return new (home) Min<A,B,C>(home,*this);
}
template<class A, class B, class C>
ExecStatus
Min<A,B,C>::post(Home home, A x0, B x1, C x2) {
GECODE_ME_CHECK(x2.eq(home,min(x0.domain(),x1.domain())));
GECODE_ME_CHECK(x0.gq(home,x2.min()));
GECODE_ME_CHECK(x1.gq(home,x2.min()));
(void) new (home) Min<A,B,C>(home,x0,x1,x2);
return ES_OK;
}
template<class A, class B, class C>
ExecStatus
Min<A,B,C>::propagate(Space& home, const ModEventDelta&) {
GECODE_ME_CHECK(x2.eq(home,min(x0.domain(),x1.domain())));
GECODE_ME_CHECK(x0.gq(home,x2.min()));
GECODE_ME_CHECK(x1.gq(home,x2.min()));
if (x0 == x1) {
GECODE_ME_CHECK(x0.lq(home,x2.max()));
} else {
if (!overlap(x1.val(),x2.val())) GECODE_ME_CHECK(x0.lq(home,x2.max()));
if (!overlap(x0.val(),x2.val())) GECODE_ME_CHECK(x1.lq(home,x2.max()));
}
return (x0.assigned() && x1.assigned()) ? home.ES_SUBSUMED(*this) : ES_FIX;
}
/*
* Bounds consistent max propagator
*
*/
template<class A, class B, class C>
forceinline
Max<A,B,C>::Max(Home home, A x0, B x1, C x2)
: MixTernaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND,C,PC_FLOAT_BND>(home,x0,x1,x2) {}
template<class A, class B, class C>
forceinline
Max<A,B,C>::Max(Space& home, Max<A,B,C>& p)
: MixTernaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND,C,PC_FLOAT_BND>(home,p) {}
template<class A, class B, class C>
forceinline
Max<A,B,C>::Max(Space& home, Propagator& p,
A x0, B x1, C x2)
: MixTernaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND,C,PC_FLOAT_BND>(home,p,x0,x1,x2) {}
template<class A, class B, class C>
Actor*
Max<A,B,C>::copy(Space& home) {
return new (home) Max<A,B,C>(home,*this);
}
template<class A, class B, class C>
ExecStatus
Max<A,B,C>::post(Home home, A x0, B x1, C x2) {
GECODE_ME_CHECK(x2.eq(home,max(x0.domain(),x1.domain())));
GECODE_ME_CHECK(x0.lq(home,x2.max()));
GECODE_ME_CHECK(x1.lq(home,x2.max()));
(void) new (home) Max<A,B,C>(home,x0,x1,x2);
return ES_OK;
}
template<class A, class B, class C>
ExecStatus
Max<A,B,C>::propagate(Space& home, const ModEventDelta&) {
GECODE_ME_CHECK(x2.eq(home,max(x0.domain(),x1.domain())));
GECODE_ME_CHECK(x0.lq(home,x2.max()));
GECODE_ME_CHECK(x1.lq(home,x2.max()));
if (x0 == x1) {
GECODE_ME_CHECK(x0.gq(home,x2.min()));
} else {
if (!overlap(x1.val(),x2.val())) GECODE_ME_CHECK(x0.gq(home,x2.min()));
if (!overlap(x0.val(),x2.val())) GECODE_ME_CHECK(x1.gq(home,x2.min()));
}
return (x0.assigned() && x1.assigned()) ? home.ES_SUBSUMED(*this) : ES_FIX;
}
/*
* Nary bounds consistent maximum
*
*/
template<class View>
forceinline
NaryMax<View>::NaryMax(Home home, ViewArray<View>& x, View y)
: NaryOnePropagator<View,PC_FLOAT_BND>(home,x,y) {}
template<class View>
ExecStatus
NaryMax<View>::post(Home home, ViewArray<View>& x, View y) {
assert(x.size() > 0);
x.unique();
if (x.size() == 1)
return Rel::Eq<View,View>::post(home,x[0],y);
if (x.size() == 2)
return Max<View,View,View>::post(home,x[0],x[1],y);
FloatNum l = Float::Limits::min;
FloatNum u = Float::Limits::min;
for (int i=x.size(); i--; ) {
l = std::max(l,x[i].min());
u = std::max(u,x[i].max());
}
GECODE_ME_CHECK(y.gq(home,l));
GECODE_ME_CHECK(y.lq(home,u));
if (x.same(y)) {
// Check whether y occurs in x
for (int i=x.size(); i--; )
GECODE_ES_CHECK((Rel::Lq<View>::post(home,x[i],y)));
} else {
(void) new (home) NaryMax<View>(home,x,y);
}
return ES_OK;
}
template<class View>
forceinline
NaryMax<View>::NaryMax(Space& home, NaryMax<View>& p)
: NaryOnePropagator<View,PC_FLOAT_BND>(home,p) {}
template<class View>
Actor*
NaryMax<View>::copy(Space& home) {
if (x.size() == 1)
return new (home) Rel::Eq<View,View>(home,*this,x[0],y);
if (x.size() == 2)
return new (home) Max<View,View,View>(home,*this,x[0],x[1],y);
return new (home) NaryMax<View>(home,*this);
}
/// Status of propagation for nary max
enum MaxPropStatus {
MPS_ASSIGNED = 1<<0, ///< All views are assigned
MPS_REMOVED = 1<<1, ///< A view is removed
MPS_NEW_BOUND = 1<<2 ///< Telling has found a new upper bound
};
template<class View>
forceinline ExecStatus
prop_nary_max(Space& home, Propagator& p,
ViewArray<View>& x, View y, PropCond pc) {
rerun:
assert(x.size() > 0);
FloatNum maxmax = x[x.size()-1].max();
FloatNum maxmin = x[x.size()-1].min();
for (int i = x.size()-1; i--; ) {
maxmax = std::max(x[i].max(),maxmax);
maxmin = std::max(x[i].min(),maxmin);
}
GECODE_ME_CHECK(y.lq(home,maxmax));
GECODE_ME_CHECK(y.gq(home,maxmin));
maxmin = y.min();
maxmax = y.max();
int status = MPS_ASSIGNED;
for (int i = x.size(); i--; ) {
ModEvent me = x[i].lq(home,maxmax);
if (me == ME_FLOAT_FAILED)
return ES_FAILED;
if (me_modified(me) && (x[i].max() != maxmax))
status |= MPS_NEW_BOUND;
if (x[i].max() < maxmin) {
x.move_lst(i,home,p,pc);
status |= MPS_REMOVED;
} else if (!x[i].assigned())
status &= ~MPS_ASSIGNED;
}
if (x.size() == 0)
return ES_FAILED;
if ((status & MPS_REMOVED) != 0)
goto rerun;
if (((status & MPS_ASSIGNED) != 0) && y.assigned())
return home.ES_SUBSUMED(p);
return ((status & MPS_NEW_BOUND) != 0) ? ES_NOFIX : ES_FIX;
}
template<class View>
ExecStatus
NaryMax<View>::propagate(Space& home, const ModEventDelta&) {
return prop_nary_max(home,*this,x,y,PC_FLOAT_BND);
}
}}}
// STATISTICS: float-prop