git-subtree-dir: software/gecode_base git-subtree-split: bbefcea214fec798a0f5acc442581984555acd21
84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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* Main authors:
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* Christian Schulte <schulte@gecode.org>
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* Guido Tack <tack@gecode.org>
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* Vincent Barichard <Vincent.Barichard@univ-angers.fr>
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*
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* Copyright:
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* Christian Schulte, 2002
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* Guido Tack, 2004
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* Vincent Barichard, 2012
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*
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* This file is part of Gecode, the generic constraint
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* development environment:
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* http://www.gecode.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef GECODE_FLOAT_CHANNEL_HH
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#define GECODE_FLOAT_CHANNEL_HH
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#include <gecode/int.hh>
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#include <gecode/float.hh>
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/**
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* \namespace Gecode::Float::Channel
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* \brief %Channel propagators
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*/
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namespace Gecode { namespace Float { namespace Channel {
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/**
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* \brief %Propagator for bounds consistent integer part operator
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*
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* Requires \code #include <gecode/float/arithmetic.hh> \endcode
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* \ingroup FuncFloatProp
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*/
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template<class A, class B>
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class Channel :
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public MixBinaryPropagator<A,PC_FLOAT_BND,B,Gecode::Int::PC_INT_BND> {
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protected:
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using MixBinaryPropagator<A,PC_FLOAT_BND,B,Gecode::Int::PC_INT_BND>::x0;
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using MixBinaryPropagator<A,PC_FLOAT_BND,B,Gecode::Int::PC_INT_BND>::x1;
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/// Constructor for cloning \a p
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Channel(Space& home, Channel& p);
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/// Constructor for creation
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Channel(Home home, A x0, B x1);
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public:
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/// Create copy during cloning
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virtual Actor* copy(Space& home);
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/// Perform propagation
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virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
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/// Post propagator for \f$ int(x_0) = x_1\f$
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static ExecStatus post(Home home, A x0, B x1);
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};
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}}}
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#include <gecode/float/channel/channel.hpp>
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#endif
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// STATISTICS: float-prop
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