git-subtree-dir: software/gecode_base git-subtree-split: bbefcea214fec798a0f5acc442581984555acd21
205 lines
6.4 KiB
C++
205 lines
6.4 KiB
C++
/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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* Main authors:
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* Christian Schulte <schulte@gecode.org>
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*
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* Copyright:
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* Christian Schulte, 2009
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*
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* This file is part of Gecode, the generic constraint
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* development environment:
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* http://www.gecode.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef GECODE_SEARCH_PAR_ENGINE_HH
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#define GECODE_SEARCH_PAR_ENGINE_HH
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#include <gecode/search.hh>
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#include <gecode/search/support.hh>
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#include <gecode/search/worker.hh>
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#include <gecode/search/par/path.hh>
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namespace Gecode { namespace Search { namespace Par {
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/// %Parallel depth-first search engine
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template<class Tracer>
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class Engine : public Search::Engine, public Support::Terminator {
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protected:
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/// %Parallel depth-first search worker
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class Worker : public Search::Worker, public Support::Runnable {
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public:
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/// Search tracer
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Tracer tracer;
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protected:
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/// Reference to engine
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Engine& _engine;
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/// Mutex for access to worker
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Support::Mutex m;
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/// Current path ins search tree
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Path<Tracer> path;
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/// Current space being explored
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Space* cur;
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/// Distance until next clone
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unsigned int d;
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/// Whether the worker is idle
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bool idle;
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public:
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/// Initialize for space \a s with engine \a e
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Worker(Space* s, Engine& e);
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/// Hand over some work (nullptr if no work available)
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Space* steal(unsigned long int& d, Tracer& myt, Tracer& ot);
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/// Return statistics
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Statistics statistics(void);
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/// Provide access to engine
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Engine& engine(void) const;
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/// Return no-goods
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NoGoods& nogoods(void);
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/// Destructor
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virtual ~Worker(void);
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/// Terminator (engine)
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virtual Support::Terminator* terminator(void) const;
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};
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/// Search options
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Options _opt;
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public:
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/// Provide access to search options
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const Options& opt(void) const;
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/// Return number of workers
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unsigned int workers(void) const;
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/// \name Commands from engine to workers and wait management
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//@{
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/// Commands from engine to workers
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enum Cmd {
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C_WORK, ///< Perform work
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C_WAIT, ///< Run into wait lock
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C_RESET, ///< Perform reset operation
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C_TERMINATE ///< Terminate
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};
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protected:
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/// The current command
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volatile Cmd _cmd;
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/// Mutex for forcing workers to wait
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Support::Mutex _m_wait;
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public:
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/// Return current command
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Cmd cmd(void) const;
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/// Block all workers
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void block(void);
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/// Release all workers
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void release(Cmd c);
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/// Ensure that worker waits
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void wait(void);
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//@}
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/// \name Termination control
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//@{
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protected:
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/// Mutex for access to termination information
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Support::Mutex _m_term;
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/// Number of workers that have not yet acknowledged termination
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volatile unsigned int _n_term_not_ack;
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/// Event for termination acknowledgment
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Support::Event _e_term_ack;
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/// Mutex for waiting for termination
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Support::Mutex _m_wait_terminate;
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/// Number of not yet terminated workers
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volatile unsigned int _n_not_terminated;
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/// Event for termination (all threads have terminated)
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Support::Event _e_terminate;
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public:
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/// For worker to acknowledge termination command
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void ack_terminate(void);
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/// For worker to register termination
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virtual void terminated(void);
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/// For worker to wait until termination is legal
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void wait_terminate(void);
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/// For engine to peform thread termination
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void terminate(void);
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//@}
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/// \name Reset control
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//@{
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protected:
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/// Mutex for access to reset information
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Support::Mutex _m_reset;
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/// Number of workers that have not yet acknowledged reset
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volatile unsigned int _n_reset_not_ack;
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/// Event for reset acknowledgment started
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Support::Event e_reset_ack_start;
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/// Event for reset acknowledgment stopped
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Support::Event e_reset_ack_stop;
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/// Mutex for waiting for reset
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Support::Mutex m_wait_reset;
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public:
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/// For worker to acknowledge start of reset cycle
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void ack_reset_start(void);
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/// For worker to acknowledge stop of reset cycle
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void ack_reset_stop(void);
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/// For worker to wait for all workers to reset
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void wait_reset(void);
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//@}
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/// \name Search control
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//@{
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protected:
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/// Mutex for search
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Support::Mutex m_search;
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/// Event for search (solution found, no more solutions, search stopped)
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Support::Event e_search;
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/// Queue of solutions
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Support::DynamicQueue<Space*,Heap> solutions;
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/// Number of busy workers
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volatile unsigned int n_busy;
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/// Whether a worker had been stopped
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volatile bool has_stopped;
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/// Whether search state changed such that signal is needed
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bool signal(void) const;
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public:
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/// Report that worker is idle
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void idle(void);
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/// Report that worker is busy
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void busy(void);
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/// Report that worker has been stopped
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void stop(void);
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//@}
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/// \name Engine interface
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//@{
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/// Initialize with options \a o
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Engine(const Options& o);
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/// Return next solution (nullptr, if none exists or search has been stopped)
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virtual Space* next(void);
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/// Check whether engine has been stopped
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virtual bool stopped(void) const;
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//@}
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};
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}}}
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#include <gecode/search/par/engine.hpp>
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#endif
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// STATISTICS: search-par
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