git-subtree-dir: software/gecode_on_record git-subtree-split: 37ed9bda495ea87e63217c19a374b5a93bb0078e
488 lines
13 KiB
C++
Executable File
488 lines
13 KiB
C++
Executable File
/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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* Main authors:
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* Christian Schulte <schulte@gecode.org>
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*
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* Copyright:
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* Christian Schulte, 2003
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*
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* This file is part of Gecode, the generic constraint
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* development environment:
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* http://www.gecode.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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namespace Gecode { namespace Int { namespace Distinct {
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template<class View>
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forceinline
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Bnd<View>::Bnd(Home home, ViewArray<View>& x0)
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: Propagator(home), x(x0), y(home,x0) {
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// Both x and y initially contain the same variables
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// - x is used for bounds propagation
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// - y is used for performing singleton propagation
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// They can not be shared as singleton propagation removes
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// determined variables still required for bounds propagation.
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y.subscribe(home,*this,PC_INT_BND);
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int min = x[0].min(), max = x[0].max();
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for (int i=1; i<x.size(); i++) {
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min = std::min(min,x[i].min());
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max = std::max(max,x[i].max());
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}
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min_x = min; max_x = max;
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}
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template<class View>
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forceinline size_t
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Bnd<View>::dispose(Space& home) {
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y.cancel(home,*this,PC_INT_BND);
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(void) Propagator::dispose(home);
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return sizeof(*this);
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}
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template<class View>
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forceinline
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Bnd<View>::Bnd(Space& home, Bnd<View>& p)
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: Propagator(home,p), min_x(p.min_x), max_x(p.max_x) {
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x.update(home,p.x);
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y.update(home,p.y);
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}
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template<class View>
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Actor*
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Bnd<View>::copy(Space& home) {
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return new (home) Bnd<View>(home,*this);
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}
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template<class View>
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PropCost
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Bnd<View>::cost(const Space&, const ModEventDelta& med) const {
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if (View::me(med) == ME_INT_VAL)
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return PropCost::linear(PropCost::LO, y.size());
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else
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return PropCost::quadratic(PropCost::LO, x.size());
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}
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template<class View>
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void
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Bnd<View>::reschedule(Space& home) {
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y.reschedule(home,*this,PC_INT_BND);
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}
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/// %Rank information
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class Rank {
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public:
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int min, max;
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};
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/// Sort-order by increasing maximum (by index)
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template<class View>
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class MaxIncIdx {
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protected:
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ViewArray<View> x;
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public:
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forceinline
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MaxIncIdx(const ViewArray<View>& x0) : x(x0) {}
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forceinline bool
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operator ()(const int i, const int j) {
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return x[i].max() < x[j].max();
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}
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};
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/// Sort-order by increasing minimum (by index)
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template<class View>
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class MinIncIdx {
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protected:
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ViewArray<View> x;
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public:
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forceinline
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MinIncIdx(const ViewArray<View>& x0) : x(x0) {}
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forceinline bool
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operator ()(const int i, const int j) {
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return x[i].min() < x[j].min();
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}
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};
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/// Sort-order by increasing minimum (direct)
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template<class View>
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class MinInc {
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public:
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forceinline bool
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operator ()(const View& x, const View& y) {
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return x.min() < y.min();
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}
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};
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/// Information on Hall intervals
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template<class IntType>
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class HallInfo {
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public:
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IntType bounds, t, d, h;
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};
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template<class IntType>
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forceinline void
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pathset_t(HallInfo<IntType> hall[],
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IntType start, IntType end, IntType to) {
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IntType k, l;
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for (l=start; (k=l) != end; hall[k].t=to) {
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l = hall[k].t;
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}
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}
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template<class IntType>
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forceinline void
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pathset_h(HallInfo<IntType> hall[],
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IntType start, IntType end, IntType to) {
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IntType k, l;
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for (l=start; (k=l) != end; hall[k].h=to) {
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l = hall[k].h;
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}
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}
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template<class IntType>
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forceinline IntType
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pathmin_h(const HallInfo<IntType> hall[], IntType i) {
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while (hall[i].h < i)
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i = hall[i].h;
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return i;
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}
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template<class IntType>
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forceinline IntType
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pathmin_t(const HallInfo<IntType> hall[], IntType i) {
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while (hall[i].t < i)
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i = hall[i].t;
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return i;
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}
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template<class IntType>
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forceinline IntType
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pathmax_h(const HallInfo<IntType> hall[], IntType i) {
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while (hall[i].h > i)
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i = hall[i].h;
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return i;
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}
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template<class IntType>
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forceinline IntType
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pathmax_t(const HallInfo<IntType> hall[], IntType i) {
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while (hall[i].t > i)
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i = hall[i].t;
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return i;
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}
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template<class View, class IntType>
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forceinline ExecStatus
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prop_bnd(Space& home, ViewArray<View>& x,
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int* minsorted, int* maxsorted) {
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const int n = x.size();
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Region r;
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// Setup rank and bounds info
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HallInfo<IntType>* hall = r.alloc<HallInfo<IntType> >(2*n+2);
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Rank* rank = r.alloc<Rank>(n);
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int nb = 0;
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{
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IntType min = x[minsorted[0]].min();
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IntType max = x[maxsorted[0]].max() + 1;
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IntType last = min - 2;
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hall[0].bounds = last;
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int i = 0;
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int j = 0;
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while (true) {
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if ((i < n) && (min < max)) {
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if (min != last)
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hall[++nb].bounds = last = min;
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rank[minsorted[i]].min = nb;
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if (++i < n)
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min = x[minsorted[i]].min();
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} else {
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if (max != last)
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hall[++nb].bounds = last = max;
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rank[maxsorted[j]].max = nb;
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if (++j == n)
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break;
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max = x[maxsorted[j]].max() + 1;
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}
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}
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hall[nb+1].bounds = hall[nb].bounds + 2;
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}
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// If tells cross holes, we do not compute a fixpoint
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ExecStatus es = ES_FIX;
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// Propagate lower bounds
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for (int i=nb+2; --i;) {
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hall[i].t = hall[i].h = i-1;
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hall[i].d = hall[i].bounds - hall[i-1].bounds;
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}
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for (int i=0; i<n; i++) { // visit intervals in increasing max order
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IntType x0 = rank[maxsorted[i]].min;
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IntType z = pathmax_t(hall, x0+1);
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IntType j = hall[z].t;
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if (--hall[z].d == 0)
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hall[z = pathmax_t(hall, hall[z].t=z+1)].t = j;
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pathset_t(hall, x0+1, z, z); // path compression
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IntType y = rank[maxsorted[i]].max;
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if (hall[z].d < hall[z].bounds-hall[y].bounds)
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return ES_FAILED;
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if (hall[x0].h > x0) {
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IntType w = pathmax_h(hall, hall[x0].h);
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IntType m = hall[w].bounds;
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ModEvent me = x[maxsorted[i]].gq(home,m);
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if (me_failed(me))
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return ES_FAILED;
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if ((me == ME_INT_VAL) ||
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((me == ME_INT_BND) && (m != x[maxsorted[i]].min())))
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es = ES_NOFIX;
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pathset_h(hall, x0, w, w); // path compression
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}
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if (hall[z].d == hall[z].bounds-hall[y].bounds) {
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pathset_h(hall, hall[y].h, j-1, y); // mark hall interval
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hall[y].h = j-1;
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}
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}
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// Propagate upper bounds
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for (int i=nb+1; i--;) {
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hall[i].t = hall[i].h = i+1;
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hall[i].d = hall[i+1].bounds - hall[i].bounds;
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}
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for (int i=n; --i>=0; ) { // visit intervals in decreasing min order
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IntType x0 = rank[minsorted[i]].max;
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IntType z = pathmin_t(hall, x0-1);
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IntType j = hall[z].t;
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if (--hall[z].d == 0)
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hall[z = pathmin_t(hall, hall[z].t=z-1)].t = j;
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pathset_t(hall, x0-1, z, z);
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IntType y = rank[minsorted[i]].min;
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if (hall[z].d < hall[y].bounds-hall[z].bounds)
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return ES_FAILED;
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if (hall[x0].h < x0) {
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IntType w = pathmin_h(hall, hall[x0].h);
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IntType m = hall[w].bounds - 1;
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ModEvent me = x[minsorted[i]].lq(home,m);
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if (me_failed(me))
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return ES_FAILED;
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if ((me == ME_INT_VAL) ||
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((me == ME_INT_BND) && (m != x[maxsorted[i]].min())))
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es = ES_NOFIX;
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pathset_h(hall, x0, w, w);
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}
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if (hall[z].d == hall[y].bounds-hall[z].bounds) {
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pathset_h(hall, hall[y].h, j+1, y);
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hall[y].h = j+1;
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}
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}
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return es;
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}
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template<class View>
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forceinline ExecStatus
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prop_bnd(Space& home, ViewArray<View>& x, int& min_x, int& max_x) {
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const int n = x.size();
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Region r;
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int* minsorted = r.alloc<int>(n);
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int* maxsorted = r.alloc<int>(n);
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unsigned int d = static_cast<unsigned int>(max_x - min_x) + 1;
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if (d < static_cast<unsigned int>(n))
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return ES_FAILED;
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if (d > 2*static_cast<unsigned int>(n)) {
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for (int i=0; i<n; i++)
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minsorted[i]=maxsorted[i]=i;
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MinIncIdx<View> min_inc(x);
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Support::quicksort<int,MinIncIdx<View> >(minsorted, n, min_inc);
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MaxIncIdx<View> max_inc(x);
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Support::quicksort<int,MaxIncIdx<View> >(maxsorted, n, max_inc);
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} else {
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int* minbucket = r.alloc<int>(d);
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int* maxbucket = r.alloc<int>(d);
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for (unsigned int i=0; i<d; i++)
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minbucket[i]=maxbucket[i]=0;
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for (int i=0; i<n; i++) {
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minbucket[x[i].min() - min_x]++;
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maxbucket[x[i].max() - min_x]++;
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}
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int c_min = 0, c_max = 0;
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for (unsigned int i=0; i<d; i++) {
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int t_min = minbucket[i];
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int t_max = maxbucket[i];
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minbucket[i] = c_min; c_min += t_min;
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maxbucket[i] = c_max; c_max += t_max;
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}
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assert((c_min == n) && (c_max == n));
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for (int i=n; i--; ) {
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minsorted[minbucket[x[i].min() - min_x]++] = i;
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maxsorted[maxbucket[x[i].max() - min_x]++] = i;
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}
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}
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// Update minimum and maximum information
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min_x = x[minsorted[0]].min();
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max_x = x[maxsorted[n-1]].max();
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if (d > (static_cast<unsigned int>(Int::Limits::max) / 2U))
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return prop_bnd<View,long long int>(home,x,minsorted,maxsorted);
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else
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return prop_bnd<View,int>(home,x,minsorted,maxsorted);
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}
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template<class View>
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ExecStatus
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prop_bnd(Space& home, ViewArray<View>& x) {
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int min = x[0].min(), max = x[0].max();
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for (int i=1; i<x.size(); i++) {
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min = std::min(min,x[i].min());
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max = std::max(max,x[i].max());
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}
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return prop_bnd(home, x, min, max);
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}
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template<class View>
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ExecStatus
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Bnd<View>::propagate(Space& home, const ModEventDelta& med) {
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assert(x.size() > 1);
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if (View::me(med) == ME_INT_VAL) {
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ExecStatus es = prop_val<View,false>(home,y);
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GECODE_ES_CHECK(es);
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if (y.size() < 2)
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return home.ES_SUBSUMED(*this);
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if (es == ES_FIX)
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return home.ES_FIX_PARTIAL(*this,View::med(ME_INT_BND));
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}
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if (y.size() == 2)
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GECODE_REWRITE(*this,(Rel::Nq<View,View>::post(home(*this),y[0],y[1])));
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ExecStatus es = prop_bnd<View>(home,x,min_x,max_x);
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GECODE_ES_CHECK(es);
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if (es == ES_NOFIX && View::me(modeventdelta()) == ME_INT_VAL)
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return es;
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const int n = x.size();
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if ((n > 2*y.size()) && (n > 6)) {
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// If there are many assigned views, try to eliminate them
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unsigned int d = static_cast<unsigned int>(max_x - min_x) + 1;
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if (d > 2*static_cast<unsigned int>(n)) {
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MinInc<View> min_inc;
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Support::quicksort<View,MinInc<View> >(&x[0], n, min_inc);
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} else {
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Region r;
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int* minbucket = r.alloc<int>(d);
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View* minsorted = r.alloc<View>(n);
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for (unsigned int i=0; i<d; i++)
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minbucket[i]=0;
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for (int i=0; i<n; i++)
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minbucket[x[i].min() - min_x]++;
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int c_min = 0;
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for (unsigned int i=0; i<d; i++) {
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int t_min = minbucket[i];
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minbucket[i] = c_min; c_min += t_min;
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}
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assert(c_min == n);
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for (int i=0; i<n; i++)
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minsorted[minbucket[x[i].min() - min_x]++] = x[i];
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for (int i=0; i<n; i++)
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x[i] = minsorted[i];
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}
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int i = 0;
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int j = 0;
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int max = x[0].max()-1;
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while (i < n-1) {
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if (!x[i].assigned() ||
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(x[i].val() <= max) || (x[i].val() > x[i+1].min())) {
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// Keep view x[i]
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max = std::max(max,x[i].max());
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x[j++]=x[i];
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}
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i++;
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}
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if (!x[i].assigned() || (x[i].val() <= max))
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x[j++]=x[i];
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x.size(j);
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}
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if (x.size() < 2)
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return home.ES_SUBSUMED(*this);
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if (x.size() == 2)
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GECODE_REWRITE(*this,(Rel::Nq<View,View>::post(home(*this),x[0],x[1])));
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return es;
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}
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#ifdef GECODE_HAS_CBS
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template<class View>
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void
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Bnd<View>::solndistrib(Space& home, Propagator::SendMarginal send) const {
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cbsdistinct(home,this->id(),x,send);
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}
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template<class View>
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void
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Bnd<View>::domainsizesum(Propagator::InDecision in, unsigned int& size,
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unsigned int& size_b) const {
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cbssize(x,in,size,size_b);
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}
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#endif
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template<class View>
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ExecStatus
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Bnd<View>::post(Home home, ViewArray<View>& x){
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if (x.size() == 2)
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return Rel::Nq<View,View>::post(home,x[0],x[1]);
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if (x.size() > 2)
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(void) new (home) Bnd<View>(home,x);
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return ES_OK;
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}
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}}}
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// STATISTICS: int-prop
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