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C++

/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
*
* Copyright:
* Christian Schulte, 2009
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
namespace Gecode { namespace Support {
/**
* \brief Queue with arbitrary number of elements
*
* \ingroup FuncSupport
*/
template<class T, class A>
class DynamicQueue {
private:
/// Memory allocator
A& a;
/// Current size of queue (must be power of two)
int limit;
/// First element in queue
int fst;
/// Last element in queue
int lst;
/// Elements in queue
T* q;
/// Resize queue (double size)
void resize(void);
/// Move index \a i to next element
void move(int& i);
public:
/// Initialize queue
DynamicQueue(A& a);
/// Release memory
~DynamicQueue(void);
/// Test whether queue is empty
bool empty(void) const;
/// Reset queue to be empty
void reset(void);
/// Pop element added first from queue and return it
T pop(void);
/// Push element \a x to queue
void push(const T& x);
/// Allocate memory from heap (disabled)
static void* operator new(size_t s) = delete;
/// Free memory allocated from heap (disabled)
static void operator delete(void* p) = delete;
/// Copy constructor (disabled)
DynamicQueue(const DynamicQueue& s) = delete;
/// Assignment operator (disabled)
const DynamicQueue& operator =(const DynamicQueue&) = delete;
};
template<class T, class A>
forceinline void
DynamicQueue<T,A>::move(int& i) {
i = (i+1) & (limit - 1);
}
template<class T, class A>
void
DynamicQueue<T,A>::resize(void) {
assert(fst == lst);
T* nq = a.template alloc<T>(limit << 1);
int j=0;
for (int i = fst; i<limit; i++)
nq[j++] = q[i];
for (int i = 0; i<lst; i++)
nq[j++] = q[i];
a.template free<T>(q,limit);
q = nq;
fst = 0;
lst = limit;
limit <<= 1;
}
template<class T, class A>
forceinline
DynamicQueue<T,A>::DynamicQueue(A& a0)
: a(a0), limit(8), fst(0), lst(0), q(a.template alloc<T>(limit)) {}
template<class T, class A>
forceinline
DynamicQueue<T,A>::~DynamicQueue(void) {
a.free(q,limit);
}
template<class T, class A>
forceinline bool
DynamicQueue<T,A>::empty(void) const {
return fst == lst;
}
template<class T, class A>
forceinline void
DynamicQueue<T,A>::reset(void) {
fst = lst = 0;
}
template<class T, class A>
forceinline T
DynamicQueue<T,A>::pop(void) {
assert(!empty());
T t = q[fst];
move(fst);
return t;
}
template<class T, class A>
forceinline void
DynamicQueue<T,A>::push(const T& x) {
q[lst] = x;
move(lst);
if (fst == lst)
resize();
}
}}
// STATISTICS: support-any