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/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
* Guido Tack <tack@gecode.org>
* Vincent Barichard <Vincent.Barichard@univ-angers.fr>
*
* Contributing authors:
* Gabor Szokoli <szokoli@gecode.org>
*
* Copyright:
* Christian Schulte, 2002
* Guido Tack, 2004
* Gabor Szokoli, 2003
* Vincent Barichard, 2012
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef GECODE_FLOAT_REL_HH
#define GECODE_FLOAT_REL_HH
#include <gecode/int.hh>
#include <gecode/float.hh>
/**
* \namespace Gecode::Float::Rel
* \brief Simple relation propagators
*/
namespace Gecode { namespace Float { namespace Rel {
/*
* Equality propagators
*
*/
/**
* \brief Binary bounds consistent equality propagator
*
* Requires \code #include <gecode/float/rel.hh> \endcode
* \ingroup FuncFloatProp
*/
template<class View0, class View1>
class Eq :
public MixBinaryPropagator<View0,PC_FLOAT_BND,View1,PC_FLOAT_BND> {
protected:
using MixBinaryPropagator<View0,PC_FLOAT_BND,View1,PC_FLOAT_BND>::x0;
using MixBinaryPropagator<View0,PC_FLOAT_BND,View1,PC_FLOAT_BND>::x1;
/// Constructor for cloning \a p
Eq(Space& home, Eq<View0,View1>& p);
public:
/// Constructor for posting
Eq(Home home, View0 x0, View1 x1);
/// Constructor for rewriting \a p during cloning
Eq(Space& home, Propagator& p, View0 x0, View1 x1);
/// Copy propagator during cloning
virtual Actor* copy(Space& home);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post bounds consistent propagator \f$ x_0 = x_1\f$
static ExecStatus post(Home home, View0 x0, View1 x1);
};
/**
* \brief n-ary bounds consistent equality propagator
*
* Requires \code #include <gecode/float/rel.hh> \endcode
* \ingroup FuncFloatProp
*/
template<class View>
class NaryEq : public NaryPropagator<View,PC_FLOAT_BND> {
protected:
using NaryPropagator<View,PC_FLOAT_BND>::x;
/// Constructor for cloning \a p
NaryEq(Space& home, NaryEq<View>& p);
/// Constructor for posting
NaryEq(Home home, ViewArray<View>&);
public:
/// Copy propagator during cloning
virtual Actor* copy(Space& home);
/**
* \brief Cost function
*
* If a view has been assigned, the cost is low unary.
* Otherwise it is low linear.
*/
virtual PropCost cost(const Space& home, const ModEventDelta& med) const;
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post bounds consistent propagator \f$ x_0 = x_1=\ldots =x_{|x|-1}\f$
static ExecStatus post(Home home, ViewArray<View>& x);
};
/**
* \brief Reified binary bounds consistent equality propagator
*
* Requires \code #include <gecode/float/rel.hh> \endcode
* \ingroup FuncFloatProp
*/
template<class View, class CtrlView, ReifyMode rm>
class ReEq : public Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView> {
protected:
using Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView>::x0;
using Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView>::x1;
using Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView>::b;
/// Constructor for cloning \a p
ReEq(Space& home, ReEq& p);
/// Constructor for posting
ReEq(Home home, View x0, View x1, CtrlView b);
public:
/// Copy propagator during cloning
virtual Actor* copy(Space& home);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post bounds consistent propagator \f$ (x_0 = x_1)\Leftrightarrow b\f$
static ExecStatus post(Home home, View x0, View x1, CtrlView b);
};
/**
* \brief Reified bounds consistent equality with float propagator
*
* Requires \code #include <gecode/float/rel.hh> \endcode
* \ingroup FuncFloatProp
*/
template<class View, class CtrlView, ReifyMode rm>
class ReEqFloat : public Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView> {
protected:
using Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView>::x0;
using Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView>::b;
/// Float constant to check
FloatVal c;
/// Constructor for cloning \a p
ReEqFloat(Space& home, ReEqFloat& p);
/// Constructor for posting
ReEqFloat(Home home, View x, FloatVal c, CtrlView b);
public:
/// Copy propagator during cloning
virtual Actor* copy(Space& home);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post bounds consistent propagator \f$ (x = c)\Leftrightarrow b\f$
static ExecStatus post(Home home, View x, FloatVal c, CtrlView b);
};
/**
* \brief Binary bounds consistent disequality propagator
*
* Requires \code #include <gecode/float/rel.hh> \endcode
* \ingroup FuncFloatProp
*/
template<class View0, class View1>
class Nq :
public MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL> {
protected:
using MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL>::x0;
using MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL>::x1;
/// Constructor for cloning \a p
Nq(Space& home, Nq<View0,View1>& p);
public:
/// Constructor for posting
Nq(Home home, View0 x0, View1 x1);
/// Constructor for rewriting \a p during cloning
Nq(Space& home, Propagator& p, View0 x0, View1 x1);
/// Copy propagator during cloning
virtual Actor* copy(Space& home);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post bounds consistent propagator \f$ x_0 \neq x_1\f$
static ExecStatus post(Home home, View0 x0, View1 x1);
};
/**
* \brief Binary bounds consistent disequality propagator with float value
*
* Requires \code #include <gecode/float/rel.hh> \endcode
* \ingroup FuncFloatProp
*/
template<class View>
class NqFloat :
public UnaryPropagator<View,PC_FLOAT_VAL> {
protected:
using UnaryPropagator<View,PC_FLOAT_VAL>::x0;
/// Float constant to check
FloatVal c;
/// Constructor for cloning \a p
NqFloat(Space& home, NqFloat<View>& p);
public:
/// Constructor for posting
NqFloat(Home home, View x, FloatVal c);
/// Copy propagator during cloning
virtual Actor* copy(Space& home);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post bounds consistent propagator \f$ x_0 \neq c\f$
static ExecStatus post(Home home, View x0, FloatVal c);
};
/*
* Order propagators
*
*/
/**
* \brief Less or equal propagator
*
* Requires \code #include <gecode/float/rel.hh> \endcode
* \ingroup FuncFloatProp
*/
template<class View>
class Lq : public BinaryPropagator<View,PC_FLOAT_BND> {
protected:
using BinaryPropagator<View,PC_FLOAT_BND>::x0;
using BinaryPropagator<View,PC_FLOAT_BND>::x1;
/// Constructor for cloning \a p
Lq(Space& home, Lq& p);
/// Constructor for posting
Lq(Home home, View x0, View x1);
public:
/// Copy propagator during cloning
virtual Actor* copy(Space& home);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post propagator \f$x_0 \leq x_1\f$
static ExecStatus post(Home home, View x0, View x1);
};
/**
* \brief Less propagator
*
* Requires \code #include <gecode/float/rel.hh> \endcode
* \ingroup FuncFloatProp
*/
template<class View>
class Le : public BinaryPropagator<View,PC_FLOAT_BND> {
protected:
using BinaryPropagator<View,PC_FLOAT_BND>::x0;
using BinaryPropagator<View,PC_FLOAT_BND>::x1;
/// Constructor for cloning \a p
Le(Space& home, Le& p);
/// Constructor for posting
Le(Home home, View x0, View x1);
public:
/// Copy propagator during cloning
virtual Actor* copy(Space& home);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post propagator \f$x_0 \le x_1\f$
static ExecStatus post(Home home, View x0, View x1);
};
/*
* Reified order propagators
*
*/
/**
* \brief Reified less or equal with float propagator
*
* Requires \code #include <gecode/float/rel.hh> \endcode
* \ingroup FuncFloatProp
*/
template<class View, class CtrlView, ReifyMode rm>
class ReLqFloat : public Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView> {
protected:
using Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView>::x0;
using Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView>::b;
/// Float constant to check
FloatVal c;
/// Constructor for cloning \a p
ReLqFloat(Space& home, ReLqFloat& p);
/// Constructor for posting
ReLqFloat(Home home, View x, FloatVal c, CtrlView b);
public:
/// Copy propagator during cloning
virtual Actor* copy(Space& home);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post propagator for \f$ (x \leq c)\Leftrightarrow b\f$
static ExecStatus post(Home home, View x, FloatVal c, CtrlView b);
};
/**
* \brief Reified less with float propagator
*
* Requires \code #include <gecode/float/rel.hh> \endcode
* \ingroup FuncFloatProp
*/
template<class View, class CtrlView, ReifyMode rm>
class ReLeFloat : public Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView> {
protected:
using Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView>::x0;
using Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView>::b;
/// Float constant to check
FloatVal c;
/// Constructor for cloning \a p
ReLeFloat(Space& home, ReLeFloat& p);
/// Constructor for posting
ReLeFloat(Home home, View x, FloatVal c, CtrlView b);
public:
/// Copy propagator during cloning
virtual Actor* copy(Space& home);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post propagator for \f$ (x < c)\Leftrightarrow b\f$
static ExecStatus post(Home home, View x, FloatVal c, CtrlView b);
};
/**
* \brief Reified less or equal propagator
*
* Requires \code #include <gecode/float/rel.hh> \endcode
* \ingroup FuncFloatProp
*/
template<class View, class CtrlView, ReifyMode rm>
class ReLq : public Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView> {
protected:
using Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView>::x0;
using Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView>::x1;
using Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView>::b;
/// Constructor for cloning \a p
ReLq(Space& home, ReLq& p);
/// Constructor for posting
ReLq(Home home, View x0, View x1, CtrlView b);
public:
/// Copy propagator during cloning
virtual Actor* copy(Space& home);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post propagator for \f$ (x_0 \leq x_1)\Leftrightarrow b\f$
static ExecStatus post(Home home, View x0, View x1, CtrlView b);
};
}}}
#include <gecode/float/rel/eq.hpp>
#include <gecode/float/rel/nq.hpp>
#include <gecode/float/rel/lq-le.hpp>
#endif
// STATISTICS: float-prop