git-subtree-dir: software/gecode git-subtree-split: 313e87646da4fc2752a70e83df16d993121a8e40
527 lines
13 KiB
C++
Executable File
527 lines
13 KiB
C++
Executable File
/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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* Main authors:
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* Vincent Barichard <Vincent.Barichard@univ-angers.fr>
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*
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* Contributing authors:
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* Christian Schulte <schulte@gecode.org>
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*
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* Copyright:
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* Christian Schulte, 2012
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* Vincent Barichard, 2012
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*
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* This file is part of Gecode, the generic constraint
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* development environment:
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* http://www.gecode.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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namespace Gecode {
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/*
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* Floating point value: member functions
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*
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*/
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forceinline
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FloatVal::FloatVal(void) {}
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forceinline
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FloatVal::FloatVal(const FloatNum& n) : x(n) {}
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forceinline
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FloatVal::FloatVal(const FloatNum& l, const FloatNum& u) : x(l,u) {}
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forceinline
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FloatVal::FloatVal(const FloatValImpType& i) : x(i) {}
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forceinline
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FloatVal::FloatVal(const FloatVal& v) : x(v.x) {}
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forceinline FloatVal&
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FloatVal::operator =(const FloatNum& n) {
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x = n; return *this;
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}
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forceinline FloatVal&
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FloatVal::operator =(const FloatVal& v) {
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x = v.x; return *this;
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}
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forceinline void
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FloatVal::assign(FloatNum const &l, FloatNum const &u) {
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x.assign(l,u);
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}
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forceinline FloatNum
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FloatVal::min(void) const {
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return x.lower();
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}
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forceinline FloatNum
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FloatVal::max(void) const {
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return x.upper();
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}
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forceinline FloatNum
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FloatVal::size(void) const {
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return gecode_boost::numeric::width(x);
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}
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forceinline FloatNum
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FloatVal::med(void) const {
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return gecode_boost::numeric::median(x);
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}
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forceinline bool
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FloatVal::tight(void) const {
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return (gecode_boost::numeric::singleton(x) ||
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(nextafter(x.lower(),x.upper()) == x.upper()));
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}
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forceinline bool
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FloatVal::singleton(void) const {
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return gecode_boost::numeric::singleton(x);
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}
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forceinline bool
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FloatVal::in(FloatNum n) const {
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return gecode_boost::numeric::in(n,x);
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}
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forceinline bool
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FloatVal::zero_in(void) const {
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return gecode_boost::numeric::zero_in(x);
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}
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forceinline FloatVal
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FloatVal::hull(FloatNum x, FloatNum y) {
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FloatVal h(x,y); return h;
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}
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forceinline FloatVal
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FloatVal::pi_half(void) {
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FloatVal p(gecode_boost::numeric::interval_lib::pi_half<FloatValImpType>());
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return p;
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}
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forceinline FloatVal
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FloatVal::pi(void) {
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FloatVal p(gecode_boost::numeric::interval_lib::pi<FloatValImpType>());
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return p;
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}
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forceinline FloatVal
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FloatVal::pi_twice(void) {
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FloatVal p(gecode_boost::numeric::interval_lib::pi_twice<FloatValImpType>());
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return p;
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}
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forceinline FloatVal&
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FloatVal::operator +=(const FloatNum& n) {
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x += n; return *this;
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}
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forceinline FloatVal&
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FloatVal::operator -=(const FloatNum& n) {
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x -= n; return *this;
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}
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forceinline FloatVal&
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FloatVal::operator *=(const FloatNum& n) {
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x *= n; return *this;
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}
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forceinline FloatVal&
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FloatVal::operator /=(const FloatNum& n) {
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x /= n; return *this;
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}
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forceinline FloatVal&
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FloatVal::operator +=(const FloatVal& v) {
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x += v.x; return *this;
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}
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forceinline FloatVal&
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FloatVal::operator -=(const FloatVal& v) {
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x -= v.x; return *this;
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}
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forceinline FloatVal&
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FloatVal::operator *=(const FloatVal& v) {
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x *= v.x; return *this;
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}
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forceinline FloatVal&
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FloatVal::operator /=(const FloatVal& v) {
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x /= v.x; return *this;
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}
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/*
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* Operators and functions on float values
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*
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*/
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forceinline FloatVal
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operator +(const FloatVal& x) {
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return FloatVal(+x.x);
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}
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forceinline FloatVal
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operator -(const FloatVal& x) {
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FloatNum mmi = (x.min() == 0.0) ? 0.0 : -x.min();
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FloatNum mma = (x.max() == 0.0) ? 0.0 :-x.max();
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return FloatVal(mma,mmi);
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}
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forceinline FloatVal
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operator +(const FloatVal& x, const FloatVal& y) {
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return FloatVal(x.x+y.x);
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}
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forceinline FloatVal
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operator +(const FloatVal& x, const FloatNum& y) {
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return FloatVal(x.x+y);
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}
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forceinline FloatVal
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operator +(const FloatNum& x, const FloatVal& y) {
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return FloatVal(x+y.x);
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}
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forceinline FloatVal
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operator -(const FloatVal& x, const FloatVal& y) {
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return FloatVal(x.x-y.x);
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}
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forceinline FloatVal
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operator -(const FloatVal& x, const FloatNum& y) {
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return FloatVal(x.x-y);
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}
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forceinline FloatVal
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operator -(const FloatNum& x, const FloatVal& y) {
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return FloatVal(x-y.x);
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}
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forceinline FloatVal
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operator *(const FloatVal& x, const FloatVal& y) {
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return FloatVal(x.x*y.x);
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}
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forceinline FloatVal
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operator *(const FloatVal& x, const FloatNum& y) {
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return FloatVal(x.x*y);
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}
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forceinline FloatVal
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operator *(const FloatNum& x, const FloatVal& y) {
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return FloatVal(x*y.x);
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}
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forceinline FloatVal
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operator /(const FloatVal& x, const FloatVal& y) {
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return FloatVal(x.x/y.x);
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}
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forceinline FloatVal
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operator /(const FloatVal& x, const FloatNum& y) {
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return FloatVal(x.x/y);
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}
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forceinline FloatVal
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operator /(const FloatNum& x, const FloatVal& y) {
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return FloatVal(x/y.x);
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}
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inline bool
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operator <(const FloatVal& x, const FloatVal& y) {
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try {
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return x.x < y.x;
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} catch (gecode_boost::numeric::interval_lib::comparison_error&) {
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return false;
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}
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}
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inline bool
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operator <(const FloatVal& x, const FloatNum& y) {
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try {
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return x.x < y;
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} catch (gecode_boost::numeric::interval_lib::comparison_error&) {
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return false;
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}
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}
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inline bool
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operator <=(const FloatVal& x, const FloatVal& y) {
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try {
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return x.x <= y.x;
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} catch (gecode_boost::numeric::interval_lib::comparison_error&) {
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return false;
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}
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}
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inline bool
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operator <=(const FloatVal& x, const FloatNum& y) {
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try {
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return x.x <= y;
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} catch (gecode_boost::numeric::interval_lib::comparison_error&) {
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return false;
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}
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}
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inline bool
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operator >(const FloatVal& x, const FloatVal& y) {
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try {
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return x.x > y.x;
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} catch (gecode_boost::numeric::interval_lib::comparison_error&) {
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return false;
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}
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}
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inline bool
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operator >(const FloatVal& x, const FloatNum& y) {
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try {
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return x.x > y;
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} catch (gecode_boost::numeric::interval_lib::comparison_error&) {
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return false;
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}
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}
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inline bool
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operator >=(const FloatVal& x, const FloatVal& y) {
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try {
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return x.x >= y.x;
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} catch (gecode_boost::numeric::interval_lib::comparison_error&) {
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return false;
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}
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}
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inline bool
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operator >=(const FloatVal& x, const FloatNum& y) {
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try {
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return x.x >= y;
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} catch (gecode_boost::numeric::interval_lib::comparison_error&) {
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return false;
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}
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}
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inline bool
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operator ==(const FloatVal& x, const FloatVal& y) {
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try {
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return x.x == y.x;
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} catch (gecode_boost::numeric::interval_lib::comparison_error&) {
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return false;
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}
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}
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inline bool
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operator ==(const FloatVal& x, const FloatNum& y) {
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if (!gecode_boost::numeric::interval_lib::checking_strict<FloatNum>
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::is_empty(x.x.lower(), x.x.upper())) {
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if ((x.x.lower() == y) && (x.x.upper() == y))
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return true;
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}
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if (((x.x.lower() == y) &&
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(nextafter(x.x.lower(),x.x.upper()) == x.x.upper())) ||
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((x.x.upper() == y) &&
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(nextafter(x.x.upper(),x.x.lower()) == x.x.lower())))
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return true;
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return false;
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}
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inline bool
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operator !=(const FloatVal& x, const FloatVal& y) {
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try {
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return x.x != y.x;
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} catch (gecode_boost::numeric::interval_lib::comparison_error&) {
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return false;
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}
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}
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inline bool
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operator !=(const FloatVal& x, const FloatNum& y) {
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try {
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return x.x != y;
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} catch (gecode_boost::numeric::interval_lib::comparison_error&) {
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return false;
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}
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}
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forceinline bool
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operator <(const FloatNum& x, const FloatVal& y) {
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return y > x;
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}
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forceinline bool
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operator <=(const FloatNum& x, const FloatVal& y) {
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return y >= x;
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}
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forceinline bool
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operator >(const FloatNum& x, const FloatVal& y) {
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return y < x;
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}
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forceinline bool
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operator >=(const FloatNum& x, const FloatVal& y) {
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return y <= x;
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}
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forceinline bool
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operator ==(const FloatNum& x, const FloatVal& y) {
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return y == x;
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}
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forceinline bool
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operator !=(const FloatNum& x, const FloatVal& y) {
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return y != x;
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}
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template<class Char, class Traits>
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std::basic_ostream<Char,Traits>&
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operator <<(std::basic_ostream<Char,Traits>& os, const FloatVal& x) {
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return os << '[' << x.min() << ".." << x.max() << ']';
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}
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forceinline FloatVal
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abs(const FloatVal& x) {
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return FloatVal(abs(x.x));
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}
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forceinline FloatVal
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sqrt(const FloatVal& x) {
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return FloatVal(sqrt(x.x));
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}
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forceinline FloatVal
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sqr(const FloatVal& x) {
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return FloatVal(square(x.x));
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}
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forceinline FloatVal
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pow(const FloatVal& x, int n) {
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return FloatVal(pow(x.x,n));
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}
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forceinline FloatVal
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nroot(const FloatVal& x, int n) {
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return FloatVal(nth_root(x.x,n));
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}
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forceinline FloatVal
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max(const FloatVal& x, const FloatVal& y) {
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return FloatVal(max(x.x,y.x));
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}
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forceinline FloatVal
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max(const FloatVal& x, const FloatNum& y) {
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return FloatVal(max(x.x,y));
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}
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forceinline FloatVal
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max(const FloatNum& x, const FloatVal& y) {
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return FloatVal(max(x,y.x));
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}
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forceinline FloatVal
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min(const FloatVal& x, const FloatVal& y) {
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return FloatVal(min(x.x,y.x));
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}
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forceinline FloatVal
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min(const FloatVal& x, const FloatNum& y) {
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return FloatVal(min(x.x,y));
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}
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forceinline FloatVal
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min(const FloatNum& x, const FloatVal& y) {
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return FloatVal(min(x,y.x));
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}
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#ifdef GECODE_HAS_MPFR
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forceinline FloatVal
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exp(const FloatVal& x) {
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return FloatVal(exp(x.x));
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}
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forceinline FloatVal
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log(const FloatVal& x) {
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return FloatVal(log(x.x));
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}
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forceinline FloatVal
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fmod(const FloatVal& x, const FloatVal& y) {
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return FloatVal(fmod(x.x,y.x));
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}
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forceinline FloatVal
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fmod(const FloatVal& x, const FloatNum& y) {
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return FloatVal(fmod(x.x,y));
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}
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forceinline FloatVal
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fmod(const FloatNum& x, const FloatVal& y) {
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return FloatVal(fmod(x,y.x));
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}
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forceinline FloatVal
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sin(const FloatVal& x) {
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return FloatVal(sin(x.x));
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}
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forceinline FloatVal
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cos(const FloatVal& x) {
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return FloatVal(cos(x.x));
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}
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forceinline FloatVal
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tan(const FloatVal& x) {
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return FloatVal(tan(x.x));
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}
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forceinline FloatVal
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asin(const FloatVal& x) {
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return FloatVal(asin(x.x));
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}
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forceinline FloatVal
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acos(const FloatVal& x) {
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return FloatVal(acos(x.x));
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}
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forceinline FloatVal
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atan(const FloatVal& x) {
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return FloatVal(atan(x.x));
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}
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forceinline FloatVal
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sinh(const FloatVal& x) {
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return FloatVal(sinh(x.x));
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}
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forceinline FloatVal
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cosh(const FloatVal& x) {
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return FloatVal(cosh(x.x));
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}
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forceinline FloatVal
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tanh(const FloatVal& x) {
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return FloatVal(tanh(x.x));
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}
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forceinline FloatVal
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asinh(const FloatVal& x) {
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return FloatVal(asinh(x.x));
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}
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forceinline FloatVal
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acosh(const FloatVal& x) {
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return FloatVal(acosh(x.x));
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}
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forceinline FloatVal
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atanh(const FloatVal& x) {
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return FloatVal(atanh(x.x));
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}
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#endif
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}
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namespace Gecode { namespace Float {
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forceinline bool
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subset(const FloatVal& x, const FloatVal& y) {
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return subset(x.x,y.x);
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}
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forceinline bool
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proper_subset(const FloatVal& x, const FloatVal& y) {
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return proper_subset(x.x,y.x);
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}
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forceinline bool
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overlap(const FloatVal& x, const FloatVal& y) {
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return overlap(x.x,y.x);
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}
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forceinline FloatVal
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intersect(const FloatVal& x, const FloatVal& y) {
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return FloatVal(intersect(x.x,y.x));
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}
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forceinline FloatVal
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hull(const FloatVal& x, const FloatVal& y) {
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return FloatVal(hull(x.x,y.x));
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}
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forceinline FloatVal
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hull(const FloatVal& x, const FloatNum& y) {
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return FloatVal(hull(x.x,y));
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}
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forceinline FloatVal
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hull(const FloatNum& x, const FloatVal& y) {
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return FloatVal(hull(x,y.x));
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}
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forceinline FloatVal
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hull(const FloatNum& x, const FloatNum& y) {
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return FloatVal(x,y);
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}
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}}
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// STATISTICS: float-var
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