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on-restart-benchmarks/gecode/iter/values-unique.hpp
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C++

/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
*
* Copyright:
* Christian Schulte, 2007
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
namespace Gecode { namespace Iter { namespace Values {
/**
* \brief Remove duplicate values from from value iterator
*
* The iterator only requires that the value iterator
* iterates values in increasing order. Duplicates in the
* iterated value sequence are removed.
*
* \ingroup FuncIterValues
*/
template<class I>
class Unique {
protected:
/// Value iterator used
I i;
public:
/// \name Constructors and initialization
//@{
/// Default constructor
Unique(void);
/// Initialize with value iterator \a i
Unique(I& i);
/// Initialize with value iterator \a i
void init(I& i);
//@}
/// \name Iteration control
//@{
/// Test whether iterator is still at a value or done
bool operator ()(void) const;
/// Move iterator to next unique value (if possible)
void operator ++(void);
//@}
/// \name Value access
//@{
/// Return current value
int val(void) const;
//@}
};
template<class I>
forceinline
Unique<I>::Unique(void) {}
template<class I>
forceinline
Unique<I>::Unique(I& i0)
: i(i0) {}
template<class I>
forceinline void
Unique<I>::init(I& i0) {
i = i0;
}
template<class I>
forceinline void
Unique<I>::operator ++(void) {
int n=i;
do {
++i;
} while (i() && (i.val() == n));
}
template<class I>
forceinline bool
Unique<I>::operator ()(void) const {
return i();
}
template<class I>
forceinline int
Unique<I>::val(void) const {
return i.val();
}
}}}
// STATISTICS: iter-any