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C++

/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
* Main authors:
* Guido Tack <tack@gecode.org>
*
* Copyright:
* Guido Tack, 2006
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef GECODE_GIST_NODE_HH
#define GECODE_GIST_NODE_HH
#include <gecode/kernel.hh>
#include <QHash>
#include <QString>
namespace Gecode { namespace Gist {
class VisualNode;
/// Node allocator
template<class T>
class NodeAllocatorBase {
private:
/// Size of each block of nodes
static const int NodeBlockSize = 1<<14;
/// Blocks of nodes
class Block {
public:
/// The actual nodes
T b[NodeBlockSize];
/// The index of the best known previous solution for each node
int best[NodeBlockSize];
};
/// Array of blocks
Block** b;
/// Size of the array
int n;
/// Current block number
int cur_b;
/// Current node number in current block
int cur_t;
/// Allocate new block, potentially reallocate block array
void allocate(void);
/// Flag whether search uses branch-and-bound
bool _bab;
/// Hash table mapping nodes to label text
QHash<T*,QString> labels;
public:
/// Constructor
NodeAllocatorBase(bool bab);
/// Destructor
~NodeAllocatorBase(void);
/// Allocate new node with parent \a p
int allocate(int p);
/// Allocate new root node for space \a root
int allocate(Space* root);
/// Return node for index \a i
T* operator [](int i) const;
/// Return index of best node before \a i
T* best(int i) const;
/// Set index of best node before \a i to \a b
void setBest(int i, int b);
/// Return branch-and-bound flag
bool bab(void) const;
/// Return branching label flag
bool showLabels(void) const;
/// Set branching label flag
void showLabels(bool b);
/// Return whether node \a n has a label
bool hasLabel(T* n) const;
/// Set label of node \a n to \a l
void setLabel(T* n, const QString& l);
/// Remove label of node \a n
void clearLabel(T* n);
/// Get label of node \a n
QString getLabel(T* n) const;
};
/// \brief Base class for nodes of the search tree
class Node {
private:
/// Tags that are used to encode the number of children
enum {
UNDET, //< Number of children not determined
LEAF, //< Leaf node
TWO_CHILDREN, //< Node with at most two children
MORE_CHILDREN //< Node with more than two children
};
/// The children, or in case there are at most two, the first child
void* childrenOrFirstChild;
/** The number of children, in case it is greater than 2, or the first
* child (if negative)
*/
int noOfChildren;
/// The parent of this node, or nullptr for the root
int parent;
/// Read the tag of childrenOrFirstChild
unsigned int getTag(void) const;
/// Set the tag of childrenOrFirstChild
void setTag(unsigned int tag);
/// Return childrenOrFirstChild without tag
void* getPtr(void) const;
/// Return childrenOrFirstChild as integer
int getFirstChild(void) const;
protected:
/// Return whether this node is undetermined
bool isUndetermined(void) const;
/// Return index of child no \a n
int getChild(int n) const;
public:
typedef NodeAllocatorBase<VisualNode> NodeAllocator;
/// Construct node with parent \a p
Node(int p, bool failed = false);
/// Return the parent
int getParent(void) const;
/// Return the parent
VisualNode* getParent(const NodeAllocator& na) const;
/// Return child no \a n
VisualNode* getChild(const NodeAllocator& na, int n) const;
/// Return index of this node
int getIndex(const NodeAllocator& na) const;
/// Check if this node is the root of a tree
bool isRoot(void) const;
/// Set the number of children to \a n and initialize children
void setNumberOfChildren(unsigned int n, NodeAllocator& na);
/// Return the number of children
unsigned int getNumberOfChildren(void) const;
};
}}
#endif
// STATISTICS: gist-any