git-subtree-dir: software/gecode_on_replay git-subtree-split: 8051d92b9c89e49cccfbd1c201371580d7703ab4
357 lines
9.8 KiB
C++
357 lines
9.8 KiB
C++
/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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* Main authors:
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* Christian Schulte <schulte@gecode.org>
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*
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* Copyright:
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* Christian Schulte, 2004
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*
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* This file is part of Gecode, the generic constraint
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* development environment:
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* http://www.gecode.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include <cmath>
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#include <climits>
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#include <gecode/int/div.hh>
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#include <gecode/int/support-values.hh>
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namespace Gecode { namespace Int { namespace Arithmetic {
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/*
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* Arithmetic help functions
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*
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*/
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/// Multiply \a x and \y
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forceinline long long int
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mll(long long int x, long long int y) {
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return x*y;
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}
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/// Cast \a x into a long long int
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forceinline long long int
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ll(int x) {
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return static_cast<long long int>(x);
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}
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/// Increment \a x by one
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forceinline long long int
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ill(int x) {
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return static_cast<long long int>(x) + 1;
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}
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/// Decrement \a x by one
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forceinline long long int
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dll(int x) {
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return static_cast<long long int>(x) - 1;
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}
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/// Test whether \a x is postive
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template<class View>
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forceinline bool
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pos(const View& x) {
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return x.min() > 0;
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}
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/// Test whether \a x is negative
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template<class View>
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forceinline bool
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neg(const View& x) {
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return x.max() < 0;
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}
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/// Test whether \a x is neither positive nor negative
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template<class View>
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forceinline bool
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any(const View& x) {
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return (x.min() <= 0) && (x.max() >= 0);
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}
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/*
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* Propagator for x * y = x
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*
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*/
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template<class View, PropCond pc>
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forceinline
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MultZeroOne<View,pc>::MultZeroOne(Home home, View x0, View x1)
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: BinaryPropagator<View,pc>(home,x0,x1) {}
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template<class View, PropCond pc>
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forceinline RelTest
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MultZeroOne<View,pc>::equal(View x, int n) {
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if (pc == PC_INT_DOM) {
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return rtest_eq_dom(x,n);
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} else {
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return rtest_eq_bnd(x,n);
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}
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}
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template<class View, PropCond pc>
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forceinline ExecStatus
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MultZeroOne<View,pc>::post(Home home, View x0, View x1) {
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switch (equal(x0,0)) {
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case RT_FALSE:
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GECODE_ME_CHECK(x1.eq(home,1));
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break;
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case RT_TRUE:
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break;
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case RT_MAYBE:
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switch (equal(x1,1)) {
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case RT_FALSE:
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GECODE_ME_CHECK(x0.eq(home,0));
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break;
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case RT_TRUE:
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break;
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case RT_MAYBE:
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(void) new (home) MultZeroOne<View,pc>(home,x0,x1);
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break;
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default: GECODE_NEVER;
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}
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break;
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default: GECODE_NEVER;
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}
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return ES_OK;
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}
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template<class View, PropCond pc>
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forceinline
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MultZeroOne<View,pc>::MultZeroOne(Space& home, MultZeroOne<View,pc>& p)
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: BinaryPropagator<View,pc>(home,p) {}
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template<class View, PropCond pc>
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Actor*
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MultZeroOne<View,pc>::copy(Space& home) {
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return new (home) MultZeroOne<View,pc>(home,*this);
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}
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template<class View, PropCond pc>
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ExecStatus
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MultZeroOne<View,pc>::propagate(Space& home, const ModEventDelta&) {
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switch (equal(x0,0)) {
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case RT_FALSE:
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GECODE_ME_CHECK(x1.eq(home,1));
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break;
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case RT_TRUE:
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break;
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case RT_MAYBE:
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switch (equal(x1,1)) {
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case RT_FALSE:
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GECODE_ME_CHECK(x0.eq(home,0));
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break;
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case RT_TRUE:
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break;
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case RT_MAYBE:
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return ES_FIX;
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default: GECODE_NEVER;
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}
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break;
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default: GECODE_NEVER;
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}
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return home.ES_SUBSUMED(*this);
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}
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/*
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* Positive bounds consistent multiplication
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*
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*/
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template<class VA, class VB, class VC>
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forceinline ExecStatus
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prop_mult_plus_bnd(Space& home, Propagator& p, VA x0, VB x1, VC x2) {
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assert(pos(x0) && pos(x1) && pos(x2));
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bool mod;
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do {
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mod = false;
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{
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ModEvent me = x2.lq(home,mll(x0.max(),x1.max()));
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if (me_failed(me)) return ES_FAILED;
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mod |= me_modified(me);
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}
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{
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ModEvent me = x2.gq(home,mll(x0.min(),x1.min()));
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if (me_failed(me)) return ES_FAILED;
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mod |= me_modified(me);
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}
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{
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ModEvent me = x0.lq(home,floor_div_pp(x2.max(),x1.min()));
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if (me_failed(me)) return ES_FAILED;
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mod |= me_modified(me);
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}
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{
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ModEvent me = x0.gq(home,ceil_div_pp(x2.min(),x1.max()));
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if (me_failed(me)) return ES_FAILED;
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mod |= me_modified(me);
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}
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{
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ModEvent me = x1.lq(home,floor_div_pp(x2.max(),x0.min()));
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if (me_failed(me)) return ES_FAILED;
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mod |= me_modified(me);
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}
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{
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ModEvent me = x1.gq(home,ceil_div_pp(x2.min(),x0.max()));
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if (me_failed(me)) return ES_FAILED;
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mod |= me_modified(me);
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}
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} while (mod);
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return x0.assigned() && x1.assigned() ?
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home.ES_SUBSUMED(p) : ES_FIX;
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}
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template<class VA, class VB, class VC>
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forceinline
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MultPlusBnd<VA,VB,VC>::MultPlusBnd(Home home, VA x0, VB x1, VC x2)
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: MixTernaryPropagator<VA,PC_INT_BND,VB,PC_INT_BND,VC,PC_INT_BND>
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(home,x0,x1,x2) {}
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template<class VA, class VB, class VC>
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forceinline
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MultPlusBnd<VA,VB,VC>::MultPlusBnd(Space& home, MultPlusBnd<VA,VB,VC>& p)
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: MixTernaryPropagator<VA,PC_INT_BND,VB,PC_INT_BND,VC,PC_INT_BND>
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(home,p) {}
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template<class VA, class VB, class VC>
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Actor*
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MultPlusBnd<VA,VB,VC>::copy(Space& home) {
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return new (home) MultPlusBnd<VA,VB,VC>(home,*this);
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}
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template<class VA, class VB, class VC>
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ExecStatus
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MultPlusBnd<VA,VB,VC>::propagate(Space& home, const ModEventDelta&) {
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return prop_mult_plus_bnd<VA,VB,VC>(home,*this,x0,x1,x2);
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}
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template<class VA, class VB, class VC>
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forceinline ExecStatus
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MultPlusBnd<VA,VB,VC>::post(Home home, VA x0, VB x1, VC x2) {
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GECODE_ME_CHECK(x0.gr(home,0));
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GECODE_ME_CHECK(x1.gr(home,0));
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GECODE_ME_CHECK(x2.gq(home,mll(x0.min(),x1.min())));
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GECODE_ME_CHECK(x2.lq(home,mll(x0.max(),x1.max())));
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(void) new (home) MultPlusBnd<VA,VB,VC>(home,x0,x1,x2);
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return ES_OK;
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}
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/*
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* Bounds consistent multiplication
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*
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*/
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forceinline
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MultBnd::MultBnd(Home home, IntView x0, IntView x1, IntView x2)
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: TernaryPropagator<IntView,PC_INT_BND>(home,x0,x1,x2) {}
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forceinline
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MultBnd::MultBnd(Space& home, MultBnd& p)
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: TernaryPropagator<IntView,PC_INT_BND>(home,p) {}
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/*
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* Positive domain consistent multiplication
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*
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*/
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template<class View>
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forceinline ExecStatus
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prop_mult_dom(Space& home, Propagator& p, View x0, View x1, View x2) {
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Region r;
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SupportValues<View,Region> s0(r,x0), s1(r,x1), s2(r,x2);
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while (s0()) {
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while (s1()) {
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if (s2.support(mll(s0.val(),s1.val()))) {
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s0.support(); s1.support();
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}
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++s1;
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}
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s1.reset(); ++s0;
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}
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GECODE_ME_CHECK(s0.tell(home));
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GECODE_ME_CHECK(s1.tell(home));
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GECODE_ME_CHECK(s2.tell(home));
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return x0.assigned() && x1.assigned() ? home.ES_SUBSUMED(p) : ES_FIX;
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}
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template<class VA, class VB, class VC>
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forceinline
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MultPlusDom<VA,VB,VC>::MultPlusDom(Home home, VA x0, VB x1, VC x2)
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: MixTernaryPropagator<VA,PC_INT_DOM,VB,PC_INT_DOM,VC,PC_INT_DOM>
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(home,x0,x1,x2) {}
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template<class VA, class VB, class VC>
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forceinline
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MultPlusDom<VA,VB,VC>::MultPlusDom(Space& home, MultPlusDom<VA,VB,VC>& p)
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: MixTernaryPropagator<VA,PC_INT_DOM,VB,PC_INT_DOM,VC,PC_INT_DOM>
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(home,p) {}
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template<class VA, class VB, class VC>
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Actor*
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MultPlusDom<VA,VB,VC>::copy(Space& home) {
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return new (home) MultPlusDom<VA,VB,VC>(home,*this);
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}
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template<class VA, class VB, class VC>
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PropCost
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MultPlusDom<VA,VB,VC>::cost(const Space&,
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const ModEventDelta& med) const {
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if (VA::me(med) == ME_INT_DOM)
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return PropCost::ternary(PropCost::HI);
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else
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return PropCost::ternary(PropCost::LO);
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}
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template<class VA, class VB, class VC>
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ExecStatus
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MultPlusDom<VA,VB,VC>::propagate(Space& home, const ModEventDelta& med) {
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if (VA::me(med) != ME_INT_DOM) {
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GECODE_ES_CHECK((prop_mult_plus_bnd<VA,VB,VC>(home,*this,x0,x1,x2)));
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return home.ES_FIX_PARTIAL(*this,VA::med(ME_INT_DOM));
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}
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IntView y0(x0.varimp()), y1(x1.varimp()), y2(x2.varimp());
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return prop_mult_dom<IntView>(home,*this,y0,y1,y2);
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}
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template<class VA, class VB, class VC>
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forceinline ExecStatus
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MultPlusDom<VA,VB,VC>::post(Home home, VA x0, VB x1, VC x2) {
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GECODE_ME_CHECK(x0.gr(home,0));
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GECODE_ME_CHECK(x1.gr(home,0));
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GECODE_ME_CHECK(x2.gq(home,mll(x0.min(),x1.min())));
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GECODE_ME_CHECK(x2.lq(home,mll(x0.max(),x1.max())));
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(void) new (home) MultPlusDom<VA,VB,VC>(home,x0,x1,x2);
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return ES_OK;
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}
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/*
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* Domain consistent multiplication
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*
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*/
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forceinline
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MultDom::MultDom(Home home, IntView x0, IntView x1, IntView x2)
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: TernaryPropagator<IntView,PC_INT_DOM>(home,x0,x1,x2) {}
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forceinline
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MultDom::MultDom(Space& home, MultDom& p)
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: TernaryPropagator<IntView,PC_INT_DOM>(home,p) {}
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}}}
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// STATISTICS: int-prop
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