git-subtree-dir: software/gecode_on_replay git-subtree-split: 8051d92b9c89e49cccfbd1c201371580d7703ab4
359 lines
12 KiB
C++
359 lines
12 KiB
C++
/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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* Main authors:
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* Christian Schulte <schulte@gecode.org>
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* Guido Tack <tack@gecode.org>
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*
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* Copyright:
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* Christian Schulte, 2004
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* Guido Tack, 2004
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*
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* This file is part of Gecode, the generic constraint
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* development environment:
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* http://www.gecode.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef GECODE_INT_ELEMENT_HH
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#define GECODE_INT_ELEMENT_HH
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#include <gecode/int.hh>
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#include <gecode/int/rel.hh>
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#include <gecode/int/idx-view.hh>
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/**
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* \namespace Gecode::Int::Element
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* \brief %Element propagators
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*/
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namespace Gecode { namespace Int { namespace Element {
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/**
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* \brief %Element propagator for array of integers
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*
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* Requires \code #include <gecode/int/element.hh> \endcode
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* \ingroup FuncIntProp
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*/
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template<class V0, class V1, class Idx, class Val>
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class Int : public Propagator {
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protected:
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/**
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* \brief Linked index-value pairs
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*
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* Data structure linking pairs of index and value (index,value)
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* where pairs are linked in order of both index and
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* value (to allow for easy removal while keeping both index and
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* value sorted).
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*/
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class IdxVal {
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public:
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Idx idx_next; ///< The position of the next pair in index order
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Idx val_next; ///< The position of the next pair in value order
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Idx idx; ///< The index
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Val val; ///< The value
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/// Mark that this pair should be removed
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void mark(void);
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/// Return whether this pair is marked for removal
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bool marked(void) const;
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};
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/**
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* \brief Value iterator for indices in index-value map
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*
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* The iterator also removes marked index-value pairs.
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*
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*/
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class IterIdxUnmark {
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private:
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IdxVal* iv; ///< The index value data structure
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Idx i; ///< Current index value pair
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public:
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/// Initialize with start
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IterIdxUnmark(IdxVal* iv);
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/// Test whether more pairs to be iterated
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bool operator ()(void) const;
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/// Move to next index value pair (next index)
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void operator ++(void);
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/// Return index of current index value pair
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Idx val(void) const;
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};
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/**
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* \brief Value iterator for values in index-value map
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*
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* Note that the iterated value sequence is not strictly
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* increasing (might contain duplicates).
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*/
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class IterVal {
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private:
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IdxVal* iv; ///< The index value data structure
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Idx i; ///< Current index value pair
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public:
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/// Initialize with start
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IterVal(IdxVal* iv);
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/// Test whether more pairs to be iterated
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bool operator ()(void) const;
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/// Move to next index value pair (next value)
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void operator ++(void);
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/// Return value of current index value pair
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Val val(void) const;
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};
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/**
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* \brief Value iterator for values in index-value map
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*
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* Note that the iterated value sequence is not strictly
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* increasing (might contain duplicates).
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*
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* The iterator also removes marked index-value pairs.
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*/
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class IterValUnmark {
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private:
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IdxVal* iv; ///< The index value data structure
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Idx i; ///< Current index value pair
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public:
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/// Initialize with start
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IterValUnmark(IdxVal* iv);
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/// Test whether more pairs to be iterated
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bool operator ()(void) const;
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/// Move to next index value pair (next value)
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void operator ++(void);
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/// Return value of current index value pair
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Val val(void) const;
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};
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/// Sorting pointers to (index,value) pairs in value order
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class ByVal {
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protected:
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const IdxVal* iv; ///< Index-value pairs
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public:
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/// Initialize with index value pairs
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ByVal(const IdxVal* iv);
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/// Compare pairs at positions \a i and \a j
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bool operator ()(Idx& i, Idx& j);
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};
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/// View for index
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V0 x0;
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/// Type for index size
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typedef typename Gecode::Support::IntTypeTraits<Idx>::utype IdxSize;
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/// Size of \a x0 at last execution
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IdxSize s0;
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/// View for result
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V1 x1;
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/// Type for value size
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typedef typename Gecode::Support::IntTypeTraits<Val>::utype ValSize;
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/// Size of \a x1 at last execution
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ValSize s1;
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/// Shared array of integer values
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IntSharedArray c;
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/// The index-value data structure
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IdxVal* iv;
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/// Prune index according to \a x0
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void prune_idx(void);
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/// Prune values according to \a x1
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void prune_val(void);
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/// Prune when \a x1 is assigned
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static ExecStatus assigned_val(Space& home, IntSharedArray& c,
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V0 x0, V1 x1);
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/// Constructor for cloning \a p
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Int(Space& home, Int& p);
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/// Constructor for creation
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Int(Home home, IntSharedArray& i, V0 x0, V1 x1);
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public:
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/// Perform copying during cloning
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virtual Actor* copy(Space& home);
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/// Cost function (defined as high binary)
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virtual PropCost cost(const Space& home, const ModEventDelta& med) const;
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/// Schedule function
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virtual void reschedule(Space& home);
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/// Perform propagation
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virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
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/// Post propagator for \f$i_{x_0}=x_1\f$
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static ExecStatus post(Home home, IntSharedArray& i, V0 x0, V1 x1);
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/// Delete propagator and return its size
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virtual size_t dispose(Space& home);
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};
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/// Post propagator with apropriate index and value types
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template<class V0, class V1>
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ExecStatus post_int(Home home, IntSharedArray& c, V0 x0, V1 x1);
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/**
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* \brief Base-class for element propagator for array of views
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*
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*/
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template<class VA, class VB, class VC, PropCond pc_ac>
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class View : public Propagator {
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protected:
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/// Current index-view map
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IdxViewArray<VA> iv;
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/// View for index
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VB x0;
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/// View for result
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VC x1;
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/// Constructor for cloning \a p
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View(Space& home, View& p);
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/// Constructor for creation
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View(Home home, IdxViewArray<VA>& iv, VB x0, VC x1);
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public:
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// Cost function (defined as low linear)
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virtual PropCost cost(const Space& home, const ModEventDelta& med) const;
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/// Schedule function
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virtual void reschedule(Space& home);
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/// Delete propagator and return its size
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virtual size_t dispose(Space& home);
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};
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/**
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* \brief Bounds consistent element propagator for array of views
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*
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* Requires \code #include <gecode/int/element.hh> \endcode
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* \ingroup FuncIntProp
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*/
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template<class VA, class VB, class VC>
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class ViewBnd : public View<VA,VB,VC,PC_INT_BND> {
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protected:
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using View<VA,VB,VC,PC_INT_BND>::iv;
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using View<VA,VB,VC,PC_INT_BND>::x0;
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using View<VA,VB,VC,PC_INT_BND>::x1;
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/// Constructor for cloning \a p
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ViewBnd(Space& home, ViewBnd& p);
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/// Constructor for creation
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ViewBnd(Home home, IdxViewArray<VA>& iv, VB x0, VC x1);
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public:
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/// Perform copying during cloning
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virtual Actor* copy(Space& home);
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/// Perform propagation
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virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
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/// Post propagator for \f$iv_{x_0}=x_1\f$
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static ExecStatus post(Home home, IdxViewArray<VA>& iv, VB x0, VC x1);
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};
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/**
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* \brief Domain consistent element propagator for array of views
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*
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* The propagator uses staging: first it uses
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* bounds-propagation on the array of views and the uses
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* domain-propagation on the array of views.
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*
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* Requires \code #include <gecode/int/element.hh> \endcode
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* \ingroup FuncIntProp
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*/
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template<class VA, class VB, class VC>
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class ViewDom : public View<VA,VB,VC,PC_INT_DOM> {
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protected:
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using View<VA,VB,VC,PC_INT_DOM>::iv;
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using View<VA,VB,VC,PC_INT_DOM>::x0;
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using View<VA,VB,VC,PC_INT_DOM>::x1;
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/// Constructor for cloning \a p
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ViewDom(Space& home, ViewDom& p);
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/// Constructor for creation
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ViewDom(Home home, IdxViewArray<VA>& iv, VB x0, VC x1);
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public:
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/// Perform copying during cloning
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virtual Actor* copy(Space& home);
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/**
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* \brief Cost function
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*
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* If in stage for bounds-propagation defined as low linear,
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* otherwise as high linear.
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*
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*/
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virtual PropCost cost(const Space& home, const ModEventDelta& med) const;
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/// Perform propagation
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virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
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/// Post propagator for \f$iv_{x_0}=x_1\f$
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static ExecStatus post(Home home, IdxViewArray<VA>& iv,
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VB x0, VC x1);
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};
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/**
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* \brief Domain consistent pair propagator
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*
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* Requires \code #include <gecode/int/element.hh> \endcode
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*
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* \ingroup FuncIntProp
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*/
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class GECODE_VTABLE_EXPORT Pair
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: public TernaryPropagator<IntView,PC_INT_DOM> {
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protected:
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using TernaryPropagator<IntView,PC_INT_DOM>::x0;
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using TernaryPropagator<IntView,PC_INT_DOM>::x1;
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using TernaryPropagator<IntView,PC_INT_DOM>::x2;
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/// Width
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int w;
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/// Constructor for cloning \a p
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Pair(Space& home, Pair& p);
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public:
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/// Constructor for posting
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Pair(Home home, IntView x0, IntView x1, IntView x2, int w);
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/// Post propagator \f$x_0+x_1\cdot w=x_2\f$
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static ExecStatus post(Home home, IntView x0, IntView x1, IntView x2,
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int w, int h);
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/// Copy propagator during cloning
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GECODE_INT_EXPORT virtual Actor* copy(Space& home);
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/// Perform propagation
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GECODE_INT_EXPORT virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
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};
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/**
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* \brief Domain consistent pair-with-offsets propagator
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*
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* Requires \code #include <gecode/int/element.hh> \endcode
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*
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* \ingroup FuncIntProp
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*/
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class GECODE_VTABLE_EXPORT PairWithOffsets
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: public TernaryPropagator<OffsetView,PC_INT_DOM> {
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protected:
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using TernaryPropagator<OffsetView,PC_INT_DOM>::x0;
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using TernaryPropagator<OffsetView,PC_INT_DOM>::x1;
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using TernaryPropagator<OffsetView,PC_INT_DOM>::x2;
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/// Width
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int w;
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/// Constructor for cloning \a p
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PairWithOffsets(Space& home, PairWithOffsets& p);
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public:
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/// Constructor for posting
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PairWithOffsets(Home home, OffsetView x0, OffsetView x1, IntView x2, int w);
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/// Post propagator \f$x_0+x_1\cdot w=x_2\f$
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static ExecStatus post(Home home, OffsetView x0, OffsetView x1, IntView x2,
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int w, int h);
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/// Copy propagator during cloning
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GECODE_INT_EXPORT virtual Actor* copy(Space& home);
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/// Perform propagation
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GECODE_INT_EXPORT virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
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};
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}}}
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#include <gecode/int/element/int.hpp>
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#include <gecode/int/element/view.hpp>
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#include <gecode/int/element/pair.hpp>
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#endif
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// STATISTICS: int-prop
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