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C++

/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
*
* Copyright:
* Christian Schulte, 2003
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
namespace Gecode { namespace Int { namespace Linear {
/*
* Ternary linear propagators
*
*/
template<class Val, class A, class B, class C, PropCond pc>
forceinline
LinTer<Val,A,B,C,pc>::LinTer(Home home, A y0, B y1, C y2, Val c0)
: Propagator(home), x0(y0), x1(y1), x2(y2), c(c0) {
x0.subscribe(home,*this,pc);
x1.subscribe(home,*this,pc);
x2.subscribe(home,*this,pc);
}
template<class Val, class A, class B, class C, PropCond pc>
forceinline
LinTer<Val,A,B,C,pc>::LinTer(Space& home, LinTer<Val,A,B,C,pc>& p)
: Propagator(home,p), c(p.c) {
x0.update(home,p.x0);
x1.update(home,p.x1);
x2.update(home,p.x2);
}
template<class Val, class A, class B, class C, PropCond pc>
forceinline
LinTer<Val,A,B,C,pc>::LinTer(Space& home, Propagator& p,
A y0, B y1, C y2, Val c0)
: Propagator(home,p), c(c0) {
x0.update(home,y0);
x1.update(home,y1);
x2.update(home,y2);
}
template<class Val, class A, class B, class C, PropCond pc>
PropCost
LinTer<Val,A,B,C,pc>::cost(const Space&, const ModEventDelta&) const {
return PropCost::ternary(PropCost::LO);
}
template<class Val, class A, class B, class C, PropCond pc>
void
LinTer<Val,A,B,C,pc>::reschedule(Space& home) {
x0.reschedule(home,*this,pc);
x1.reschedule(home,*this,pc);
x2.reschedule(home,*this,pc);
}
template<class Val, class A, class B, class C, PropCond pc>
forceinline size_t
LinTer<Val,A,B,C,pc>::dispose(Space& home) {
x0.cancel(home,*this,pc);
x1.cancel(home,*this,pc);
x2.cancel(home,*this,pc);
(void) Propagator::dispose(home);
return sizeof(*this);
}
/*
* Equality propagator
*
*/
template<class Val, class A, class B, class C>
forceinline
EqTer<Val,A,B,C>::EqTer(Home home, A x0, B x1, C x2, Val c)
: LinTer<Val,A,B,C,PC_INT_BND>(home,x0,x1,x2,c) {}
template<class Val, class A, class B, class C>
ExecStatus
EqTer<Val,A,B,C>::post(Home home, A x0, B x1, C x2, Val c) {
(void) new (home) EqTer<Val,A,B,C>(home,x0,x1,x2,c);
return ES_OK;
}
template<class Val, class A, class B, class C>
forceinline
EqTer<Val,A,B,C>::EqTer(Space& home, EqTer<Val,A,B,C>& p)
: LinTer<Val,A,B,C,PC_INT_BND>(home,p) {}
template<class Val, class A, class B, class C>
forceinline
EqTer<Val,A,B,C>::EqTer(Space& home, Propagator& p,
A x0, B x1, C x2, Val c)
: LinTer<Val,A,B,C,PC_INT_BND>(home,p,x0,x1,x2,c) {}
template<class Val, class A, class B, class C>
Actor*
EqTer<Val,A,B,C>::copy(Space& home) {
return new (home) EqTer<Val,A,B,C>(home,*this);
}
/// Describe which view has been modified how
enum TerMod {
TM_X0_MIN = 1<<0,
TM_X0_MAX = 1<<1,
TM_X1_MIN = 1<<2,
TM_X1_MAX = 1<<3,
TM_X2_MIN = 1<<4,
TM_X2_MAX = 1<<5,
TM_ALL = TM_X0_MIN|TM_X0_MAX|TM_X1_MIN|TM_X1_MAX|TM_X2_MIN|TM_X2_MAX
};
#define GECODE_INT_PV(CASE,TELL,UPDATE) \
if (bm & (CASE)) { \
bm -= (CASE); ModEvent me = (TELL); \
if (me_failed(me)) return ES_FAILED; \
if (me_modified(me)) bm |= (UPDATE); \
}
template<class Val, class A, class B, class C>
ExecStatus
EqTer<Val,A,B,C>::propagate(Space& home, const ModEventDelta&) {
int bm = TM_ALL;
do {
GECODE_INT_PV(TM_X0_MIN, x0.gq(home,c-x1.max()-x2.max()),
TM_X1_MAX | TM_X2_MAX);
GECODE_INT_PV(TM_X1_MIN, x1.gq(home,c-x0.max()-x2.max()),
TM_X0_MAX | TM_X2_MAX);
GECODE_INT_PV(TM_X2_MIN, x2.gq(home,c-x0.max()-x1.max()),
TM_X0_MAX | TM_X1_MAX);
GECODE_INT_PV(TM_X0_MAX, x0.lq(home,c-x1.min()-x2.min()),
TM_X1_MIN | TM_X2_MIN);
GECODE_INT_PV(TM_X1_MAX, x1.lq(home,c-x0.min()-x2.min()),
TM_X0_MIN | TM_X2_MIN);
GECODE_INT_PV(TM_X2_MAX, x2.lq(home,c-x0.min()-x1.min()),
TM_X0_MIN | TM_X1_MIN);
} while (bm);
return (x0.assigned() && x1.assigned()) ?
home.ES_SUBSUMED(*this) : ES_FIX;
}
#undef GECODE_INT_PV
/*
* Disequality propagator
*
*/
template<class Val, class A, class B, class C>
forceinline
NqTer<Val,A,B,C>::NqTer(Home home, A x0, B x1, C x2, Val c)
: LinTer<Val,A,B,C,PC_INT_VAL>(home,x0,x1,x2,c) {}
template<class Val, class A, class B, class C>
ExecStatus
NqTer<Val,A,B,C>::post(Home home, A x0, B x1, C x2, Val c) {
(void) new (home) NqTer<Val,A,B,C>(home,x0,x1,x2,c);
return ES_OK;
}
template<class Val, class A, class B, class C>
forceinline
NqTer<Val,A,B,C>::NqTer(Space& home, NqTer<Val,A,B,C>& p)
: LinTer<Val,A,B,C,PC_INT_VAL>(home,p) {}
template<class Val, class A, class B, class C>
Actor*
NqTer<Val,A,B,C>::copy(Space& home) {
return new (home) NqTer<Val,A,B,C>(home,*this);
}
template<class Val, class A, class B, class C>
forceinline
NqTer<Val,A,B,C>::NqTer(Space& home, Propagator& p,
A x0, B x1, C x2, Val c)
: LinTer<Val,A,B,C,PC_INT_VAL>(home,p,x0,x1,x2,c) {}
template<class Val, class A, class B, class C>
ExecStatus
NqTer<Val,A,B,C>::propagate(Space& home, const ModEventDelta&) {
if (x0.assigned() && x1.assigned()) {
GECODE_ME_CHECK(x2.nq(home,c-x0.val()-x1.val()));
return home.ES_SUBSUMED(*this);
}
if (x0.assigned() && x2.assigned()) {
GECODE_ME_CHECK(x1.nq(home,c-x0.val()-x2.val()));
return home.ES_SUBSUMED(*this);
}
if (x1.assigned() && x2.assigned()) {
GECODE_ME_CHECK(x0.nq(home,c-x1.val()-x2.val()));
return home.ES_SUBSUMED(*this);
}
return ES_FIX;
}
/*
* Inequality propagator
*
*/
template<class Val, class A, class B, class C>
forceinline
LqTer<Val,A,B,C>::LqTer(Home home, A x0, B x1, C x2, Val c)
: LinTer<Val,A,B,C,PC_INT_BND>(home,x0,x1,x2,c) {}
template<class Val, class A, class B, class C>
ExecStatus
LqTer<Val,A,B,C>::post(Home home, A x0, B x1, C x2, Val c) {
(void) new (home) LqTer<Val,A,B,C>(home,x0,x1,x2,c);
return ES_OK;
}
template<class Val, class A, class B, class C>
forceinline
LqTer<Val,A,B,C>::LqTer(Space& home, LqTer<Val,A,B,C>& p)
: LinTer<Val,A,B,C,PC_INT_BND>(home,p) {}
template<class Val, class A, class B, class C>
Actor*
LqTer<Val,A,B,C>::copy(Space& home) {
return new (home) LqTer<Val,A,B,C>(home,*this);
}
template<class Val, class A, class B, class C>
forceinline
LqTer<Val,A,B,C>::LqTer(Space& home, Propagator& p,
A x0, B x1, C x2, Val c)
: LinTer<Val,A,B,C,PC_INT_BND>(home,p,x0,x1,x2,c) {}
template<class Val, class A, class B, class C>
ExecStatus
LqTer<Val,A,B,C>::propagate(Space& home, const ModEventDelta&) {
GECODE_ME_CHECK(x0.lq(home,c-x1.min()-x2.min()));
GECODE_ME_CHECK(x1.lq(home,c-x0.min()-x2.min()));
GECODE_ME_CHECK(x2.lq(home,c-x0.min()-x1.min()));
return (x0.max()+x1.max()+x2.max() <= c) ?
home.ES_SUBSUMED(*this) : ES_FIX;
}
}}}
// STATISTICS: int-prop