git-subtree-dir: software/gecode_on_replay git-subtree-split: 8051d92b9c89e49cccfbd1c201371580d7703ab4
110 lines
2.8 KiB
C++
110 lines
2.8 KiB
C++
/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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* Main authors:
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* Christian Schulte <schulte@gecode.org>
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*
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* Copyright:
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* Christian Schulte, 2007
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*
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* This file is part of Gecode, the generic constraint
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* development environment:
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* http://www.gecode.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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namespace Gecode { namespace Iter { namespace Values {
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/**
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* \brief Value iterator for pointwise offset (by some constant)
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*
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* \ingroup FuncIterValues
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*/
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template<class I>
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class Offset {
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protected:
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/// Input iterator
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I i;
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/// Offset for ranges
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int c;
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public:
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/// \name Constructors and initialization
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//@{
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/// Default constructor
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Offset(void);
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/// Initialize with values from \a i and offset \a c
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Offset(I& i, int c);
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/// Initialize with values from \a i and offset \a c
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void init(I& i, int c);
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//@}
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/// \name Iteration control
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//@{
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/// Test whether iterator is still at a value or done
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bool operator ()(void) const;
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/// Move iterator to next value (if possible)
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void operator ++(void);
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//@}
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/// \name Value access
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//@{
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/// Return current value
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int val(void) const;
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//@}
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};
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template<class I>
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forceinline
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Offset<I>::Offset(void) {}
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template<class I>
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forceinline void
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Offset<I>::init(I& i0, int c0) {
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i = i0; c = c0;
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}
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template<class I>
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forceinline
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Offset<I>::Offset(I& i0, int c0) : i(i0), c(c0) {}
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template<class I>
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forceinline void
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Offset<I>::operator ++(void) {
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++i;
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}
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template<class I>
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forceinline bool
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Offset<I>::operator ()(void) const {
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return i();
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}
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template<class I>
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forceinline int
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Offset<I>::val(void) const {
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return i.val()+c;
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}
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}}}
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// STATISTICS: iter-any
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