git-subtree-dir: software/gecode_on_replay git-subtree-split: 8051d92b9c89e49cccfbd1c201371580d7703ab4
153 lines
3.9 KiB
C++
153 lines
3.9 KiB
C++
/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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* Main authors:
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* Christian Schulte <schulte@gecode.org>
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*
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* Copyright:
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* Christian Schulte, 2009
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*
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* This file is part of Gecode, the generic constraint
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* development environment:
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* http://www.gecode.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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namespace Gecode { namespace Support {
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/**
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* \brief Queue with arbitrary number of elements
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*
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* \ingroup FuncSupport
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*/
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template<class T, class A>
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class DynamicQueue {
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private:
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/// Memory allocator
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A& a;
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/// Current size of queue (must be power of two)
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int limit;
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/// First element in queue
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int fst;
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/// Last element in queue
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int lst;
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/// Elements in queue
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T* q;
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/// Resize queue (double size)
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void resize(void);
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/// Move index \a i to next element
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void move(int& i);
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public:
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/// Initialize queue
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DynamicQueue(A& a);
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/// Release memory
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~DynamicQueue(void);
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/// Test whether queue is empty
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bool empty(void) const;
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/// Reset queue to be empty
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void reset(void);
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/// Pop element added first from queue and return it
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T pop(void);
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/// Push element \a x to queue
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void push(const T& x);
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/// Allocate memory from heap (disabled)
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static void* operator new(size_t s) = delete;
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/// Free memory allocated from heap (disabled)
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static void operator delete(void* p) = delete;
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/// Copy constructor (disabled)
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DynamicQueue(const DynamicQueue& s) = delete;
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/// Assignment operator (disabled)
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const DynamicQueue& operator =(const DynamicQueue&) = delete;
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};
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template<class T, class A>
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forceinline void
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DynamicQueue<T,A>::move(int& i) {
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i = (i+1) & (limit - 1);
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}
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template<class T, class A>
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void
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DynamicQueue<T,A>::resize(void) {
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assert(fst == lst);
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T* nq = a.template alloc<T>(limit << 1);
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int j=0;
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for (int i = fst; i<limit; i++)
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nq[j++] = q[i];
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for (int i = 0; i<lst; i++)
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nq[j++] = q[i];
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a.template free<T>(q,limit);
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q = nq;
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fst = 0;
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lst = limit;
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limit <<= 1;
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}
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template<class T, class A>
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forceinline
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DynamicQueue<T,A>::DynamicQueue(A& a0)
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: a(a0), limit(8), fst(0), lst(0), q(a.template alloc<T>(limit)) {}
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template<class T, class A>
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forceinline
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DynamicQueue<T,A>::~DynamicQueue(void) {
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a.free(q,limit);
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}
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template<class T, class A>
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forceinline bool
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DynamicQueue<T,A>::empty(void) const {
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return fst == lst;
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}
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template<class T, class A>
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forceinline void
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DynamicQueue<T,A>::reset(void) {
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fst = lst = 0;
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}
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template<class T, class A>
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forceinline T
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DynamicQueue<T,A>::pop(void) {
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assert(!empty());
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T t = q[fst];
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move(fst);
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return t;
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}
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template<class T, class A>
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forceinline void
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DynamicQueue<T,A>::push(const T& x) {
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q[lst] = x;
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move(lst);
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if (fst == lst)
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resize();
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}
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}}
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// STATISTICS: support-any
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