208 lines
6.0 KiB
C++
208 lines
6.0 KiB
C++
/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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* Main authors:
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* Vincent Barichard <Vincent.Barichard@univ-angers.fr>
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*
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* Copyright:
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* Vincent Barichard, 2013
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*
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* Last modified:
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* $Date$ by $Author$
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* $Revision$
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*
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* This file is part of Quacode:
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* http://quacode.barichard.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include <iostream>
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#include <vector>
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#include <quacode/qspaceinfo.hh>
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#include <gecode/minimodel.hh>
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#include <gecode/driver.hh>
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using namespace Gecode;
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#ifdef GECODE_HAS_GIST
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namespace Gecode { namespace Driver {
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/// Specialization for QDFS
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template<typename S>
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class GistEngine<QDFS<S> > {
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public:
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static void explore(S* root, const Gist::Options& opt) {
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(void) Gist::explore(root, false, opt);
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}
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};
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}}
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#endif
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/**
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* \brief Options taking one additional parameter
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*/
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class MatrixGameOptions : public Options {
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protected:
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/// Optional file name
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Gecode::Driver::StringValueOption _file;
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/// Print strategy or not
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Gecode::Driver::BoolOption _printStrategy;
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/// Flag to known if we have to print initial board
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Driver::BoolOption _printBoard;
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public:
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int n; /// Parameter to be given on the command line
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/// Initialize options for example with name \a s
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MatrixGameOptions(const char* s, int n0, bool pb0)
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: Options(s), _file("-file","File name for MatrixGameOptionsrix input"),
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_printStrategy("-printStrategy","Print strategy",false),
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_printBoard("-printBoard",
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"whether to print initial board",pb0),
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n(n0) {
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add(_file);
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add(_printStrategy);
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add(_printBoard);
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}
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/// Parse options from arguments \a argv (number is \a argc)
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void parse(int& argc, char* argv[]) {
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Options::parse(argc,argv);
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if (argc < 2)
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return;
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n = atoi(argv[1]);
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}
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/// Print help message
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virtual void help(void) {
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Options::help();
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std::cerr << "\t(unsigned int) default: " << n << std::endl
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<< "\t\tDepth of the matrix" << std::endl;
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}
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/// Return file name
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const char* file(void) const {
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return _file.value();
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}
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/// Return true if the strategy must be printed
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bool printStrategy(void) const {
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return _printStrategy.value();
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}
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/// Return true if we have to print initial board
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bool printBoard(void) const {
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return _printBoard.value();
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}
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};
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class QCSPMatrixGame : public Script, public QSpaceInfo {
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IntVarArray X;
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public:
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QCSPMatrixGame(const MatrixGameOptions& opt) : Script(opt), QSpaceInfo()
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{
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std::cout << "Loading problem" << std::endl;
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if (!opt.printStrategy()) strategyMethod(0); // disable build and print strategy
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using namespace Int;
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int depth = opt.n;// Size of the matrix is 2^depth. Large values may take long to solve...
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int boardSize = (int)pow((double)2,(double)depth);
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std::srand(static_cast<unsigned int>(std::time(NULL)));
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// If a file is given we take the matrix from the file
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bool bFile = false;
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std::vector<int> tab;
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if (opt.file() != NULL) {
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std::ifstream inS(opt.file());
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if(!inS.is_open())
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bFile = false;
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else {
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bFile = true;
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int x;
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while (inS >> x) tab.push_back(x);
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boardSize = (int)sqrt(tab.size());
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depth = (int) (log(boardSize) / log(2));
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}
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}
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IntArgs board(boardSize*boardSize);
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for (int i=0; i<boardSize; i++)
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for (int j=0; j<boardSize; j++)
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if (bFile)
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board[j*boardSize+i] = tab[j*boardSize+i];
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else
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board[j*boardSize+i] = (int)( (double)rand() / ((double)RAND_MAX + 1) * 50 ) < 25 ? 0:1;
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int nbDecisionVar = 2*depth;
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IntArgs access(nbDecisionVar);
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access[nbDecisionVar-1]=1;
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access[nbDecisionVar-2]=boardSize;
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for (int i=nbDecisionVar-3; i>=0; i--)
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access[i]=access[i+2]*2;
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// Print initial board
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if (opt.printBoard()) {
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for (int i=0; i<boardSize; i++)
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{
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for (int j=0; j<boardSize; j++)
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std::cout << board[i*boardSize+j] << " ";
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std::cout << std::endl;
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}
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std::cout << std::endl;
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}
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// Defining the player variables
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IntVarArgs x;
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X = IntVarArray(*this,nbDecisionVar,0,1);
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for (int i=0; i<nbDecisionVar; i++)
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{
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x << X[i];
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if ((i%2) == 1) setForAll(*this, X[i]);
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}
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// Goal constaints
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IntVar cstUn(*this,1,1);
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IntVar boardIdx(*this,0,boardSize*boardSize);
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linear(*this, access, x, IRT_EQ, boardIdx, IPL_DOM);
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element(*this, board, boardIdx, cstUn, IPL_DOM);
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branch(*this, X, INT_VAR_NONE(), INT_VAL_MIN());
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}
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QCSPMatrixGame(bool share, QCSPMatrixGame& p)
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: Script(share,p), QSpaceInfo(*this,share,p)
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{
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X.update(*this,share,p.X);
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}
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virtual Space* copy(bool share) { return new QCSPMatrixGame(share,*this); }
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void print(std::ostream& os) const {
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strategyPrint(os);
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}
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};
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int main(int argc, char* argv[])
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{
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MatrixGameOptions opt("QCSP Matrix-Game",5,false);
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opt.parse(argc,argv);
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Script::run<QCSPMatrixGame,QDFS,MatrixGameOptions>(opt);
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return 0;
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}
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