git-subtree-dir: software/gecode_base git-subtree-split: bbefcea214fec798a0f5acc442581984555acd21
101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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* Main authors:
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* Christian Schulte <schulte@gecode.org>
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*
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* Copyright:
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* Christian Schulte, 2012
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*
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* This file is part of Gecode, the generic constraint
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* development environment:
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* http://www.gecode.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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namespace Gecode { namespace Float {
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forceinline
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Rounding::Rounding(void) {
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RoundingBase::init();
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}
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forceinline
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Rounding::~Rounding(void) {}
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forceinline FloatNum
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Rounding::median(FloatNum x, FloatNum y) {
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return RoundingBase::median(x,y);
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}
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#define GECODE_ROUND_OP(name) \
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forceinline FloatNum \
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Rounding::name##_down(FloatNum x, FloatNum y) { \
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return RoundingBase::name##_down(x,y); \
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} \
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forceinline FloatNum \
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Rounding::name##_up(FloatNum x, FloatNum y) { \
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return RoundingBase::name##_up(x,y); \
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}
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GECODE_ROUND_OP(add)
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GECODE_ROUND_OP(sub)
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GECODE_ROUND_OP(mul)
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GECODE_ROUND_OP(div)
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#undef GECODE_ROUND_OP
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#define GECODE_ROUND_FUN(name) \
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forceinline FloatNum \
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Rounding::name##_down(FloatNum x) { \
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return RoundingBase::name##_down(x); \
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} \
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forceinline FloatNum \
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Rounding::name##_up(FloatNum x) { \
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return RoundingBase::name##_up(x); \
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}
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GECODE_ROUND_FUN(sqrt)
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#if defined(_M_X64) || defined(_M_IA64)
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// Workaround as MSVC on x64 does not have a rint function
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forceinline FloatNum
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Rounding::int_down(FloatNum x) {
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return floor(x);
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}
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forceinline FloatNum
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Rounding::int_up(FloatNum x) {
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return ceil(x);
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}
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#else
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GECODE_ROUND_FUN(int)
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#endif
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#undef GECODE_ROUND_FUN
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}}
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// STATISTICS: float-var
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